Sep 7, 2022, 11:50 AM | |
Additional issues, mainly regarding secret levels.
In a previous thread, I brought up an issue in which completing a secret level resets your coin count in the original level back to 0. It turns out that it also happens with gems, and your health is also reset to 5 HP regardless of how little health you had when you entered.
However much more worryingly it seems that it also disables any angelscript component in the level. So if, for example you set a trigger to change the background music somewhere in the level, it will completely disappear if you return from a secret level, even if you haven't interacted with the trigger. Similarly if you change the tileset palette in MLLE it will reset to default on return. This leads me to believe that the game doesn't actually bring you back to the original level after secret ones. Instead it creates a separate duplicate of the level you came from, a whole new level that is identical in terms of geometry and item placement and puts you in whatever coordinates you were last at. And that's just the issues with secret levels, I have other things I want to bring up: 1. I mentioned how secret levels reset the tileset palette. Well, that's not the only instance of that happening. Dying in a palette swapped level also returns the tileset to its default colors. This is completely independent from the secret levels issues brought up above and will always happen. Other angelscript elements seem to be fine from my experience though, it's seemingly only the palettes that are affected. 2. Music from .j2bs is a bit lower in volume compared to other file types. Simply saving the .j2b as a .it/.s3m creates a difference. Does it have something to do with compression? 3. This is an issue that I should have brought up previously but I forgot about it. This has existed since at least OEM and has been something of a minor annoyance to me for a while: sometimes when I die in SP I revive with my weapon defaulting to the weapon in the last slot. So say I die while using the blaster and possessing full ammo to all weapons, I'll suddenly be using the electro blaster until I switch. If I don't have EB ammo I'll be using pepper spray and so on. It doesn't always happen, which is pretty odd. Is it even a bug? I never saw anybody else mention it. |
Sep 7, 2022, 12:18 PM | ||||
Quote:
Quote:
(The next MLLE release will also include a checkbox to handle this automatically for you, for the simple cases of levels that only use one alternate palette ever.) Quote:
I'm aware of the bullet thing but don't actually know what causes it. ![]() Last edited by Violet CLM; Sep 7, 2022 at 01:07 PM. |
Sep 7, 2022, 01:26 PM | |
So does that mean that I can't put a secret level inside of a scripted one (without breaking it ofc)? That's a bummer, but it's also very understandable.
As for music, disabling auto volume leveling does seem to diminish the effect. Not the most ideal solution, but considering I'm not doing anything too crazy with the music it's fine for me. |
Sep 7, 2022, 02:20 PM | |
You can come up with any number of weird workarounds, but you can't get the same built-in secret level entrance-and-then-exit-in-same-spot thing that Gargoyle's Lair uses, until we someday figure out how to save angelscript states.
ETA: Okay, I found the code that makes you select your last weapon when you die. I guess the question is, what would you expect/desire the behavior to be instead? Last edited by Violet CLM; Sep 7, 2022 at 03:42 PM. |
Sep 8, 2022, 03:52 AM | |
I think it should put you on whatever weapon you were using when you died, makes the most sense to me.
Anyway, regardless of AS issues, do you think something can be done about the whole level duplication thing or is it a lost cause? Last edited by RSGDB; Sep 8, 2022 at 06:42 AM. |
Sep 8, 2022, 05:55 PM | ||||
Quote:
Quote:
Quote:
|
Sep 9, 2022, 03:31 AM | |||
Quote:
Now that you bring that up perhaps instead of going to your last used weapon you should respawn with whatever you had equipped when you touched the checkpoint Quote:
Of course I am not that knowledgeable about JJ2's inner workings so it's possible that I'm completely wrong. It's all just a theory based on my experiences after all, and I apologize for treating it as fact. Last edited by RSGDB; Sep 9, 2022 at 08:14 AM. |
![]() |
«
Previous Thread
|
Next Thread
»
Thread Tools | |
|
|
All times are GMT -8. The time now is 04:20 PM.
Jazz2Online © 1999-INFINITY (Site Credits). Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats. Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Original site design by Ovi Demetrian. DrJones is the puppet master. Eat your lima beans, Johnny.