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JazzBusters

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Mar 24, 2006, 07:41 AM
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Exclamation Mythbusters thread

Hello, folks!

This is our first myth that we've putted on the forum. It is also our first re-test.
The myth about the Did You Know about that Jazz and Spaz were even better on different situations.

We've tested if that was right, but we've call it Busted. A wrong Bust?

This is from ShadowRabbit:
NONE. ARE. BETTER.
Jazz and Spaz have different advantages and disadvantages. That was the way they were created. Nobody would chose one character over the other if they had the same skills, would they?

Jump High is incorrect. It isn’t fair that Spaz gets a run-up. Jazz jumps higher, not Spaz.

Jump Far’s correct as far as I know.

Power. Did you host the level online with two equally skilled players and judges and rounded to the aproximate score of the combined ratings? Was there more than one judge? If not, well, not judged correctly.

Grand Final Laughing is just to make Spaz win, and is quite stupid. You could of at least changed that to Speed.

Please, stop this madness. You’re just saying ‘z0mg th3s3 r unsup0rt3d cl4imz l3tz re4ffirm z3m 4nd m4k3 sur3 m4h f4vs win!!!11!111!!one’ when the claims have extensive supportive evidence that they are true.

So, we decide to re-test this myth. We have started a race-tournament between Jazz and Spaz. Ten rounds with each five laps. If this myth is Confirmed, both rabbits won five times. If the one has won 4 times and the other 6 times we've call it Plausible, with another end-result it is Re-Busted.

After ten laps was this the result:
Jazz: 2 wins
Spaz: 8 wins

So, are the JazzBusters useless? Not! This myth was earlier Busted and it is Busted again! It is Busted-Busted-Busted!

End result: Myth BUSTED
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Hele grote caretoeter!

Besides from this totally uninteresting "myth", your testing method is completely wrong. I doubt that both players were equally skilled players who always used the Jackrabbit brother they were playing with in this test. If they were equally skilled, the score would be 5-5.

A real experiment would involve another test to see whether luck has an influence (play a Spaz vs. Spaz and a Jazz vs. Jazz round too), and take into consideration whether the level that was played in might have been more suitable for Jazz or for Spaz.
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Mar 24, 2006, 07:46 AM
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Thank you for defacing this forum. No one cares about your myths.

Not only that, but a competition to determine whcih is better is a horrible way to decide, since you're going to have different players who are at different skill levels. It's not a fair competetion at all, and to be quite frank, no one cares.

In short, the JazzBusters are useless since their methods are not only horrible, but no one really wants to hear.

edit:stijn beat me
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Mar 24, 2006, 07:46 AM
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Exclamation Access Violation Flip Flop

Our next myth is about the Access Violation-message.

Again, one from Did You Know:
Don't flip animated tiles in JCS. If you do, you will get an Access Violation when you play your level and it will shut down the game.

But is that right?
We have created a small level with 20 flipped animated tiles.
We have started it, but the game still ran.

End result: Myth BUSTED!
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Mar 24, 2006, 07:48 AM
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Quote:
Originally Posted by ShadowRabbit
Power. Did you host the level online with two equally skilled players and judges and rounded to the aproximate score of the combined ratings? Was there more than one judge? If not, well, not judged correctly.
How was the race played out? You've given no details about the level or the players and, most importantly, is the level equally suited to both characters?
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Mar 24, 2006, 07:48 AM
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It crashes only if you place an event such as destructive scenery on it. This is already common knowledge.
Old Mar 24, 2006, 07:49 AM
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Old Mar 24, 2006, 07:52 AM
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Old Mar 24, 2006, 07:54 AM
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JazzBusters

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Mar 24, 2006, 07:59 AM
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Orbitus Level 2

Another myth is: is Orbitus Level 2 (from Jazz Jackrabbit 1) really possible? A lot of members have mailed us about that. 'Could you please test it?'

Well, OK. Peter has never played JJ1 again since he was angry about the fact about JJ3, but now he play it again to test this myth.

And... he was able to reach the exit! With 2.45.6 minutes left.
He wrote this walkthrough:

Go down where the first arrow pointing in that direction tells you. All
the way to the left, beyond the boatload of Toaster orbs, is the red
gem. Can you keep it throughout the remainder of the level?

Use the unicycle springboard to get back up to the top. If you don't
want to get hit by the gray eyes, use Launchers from a safe distance.
Ride the purple lift all the way up. If you let Jazz get crushed in the
ceiling, you'll hear a sound similar to Jazz getting put through a
synthesizer/cheese grater. That's how I describe it - come up with your
own fancy wording.

Take the bouncy floors over every enemy in that area. They will almost
always hit you - every single one. Don't give place to enemies that
don't merit it (in other words, don't kill anything that you don't need
to make contact with in the first place). You will only make it harder
on yourself by trying to shoot them down. Keep holding to the right so
the bouncy floors don't spring you up. You should go through small
corridors if you keep holding to the right. At the end you will be
rewarded with three carrots, which you probably need by now.

Beginning at the fast-moving purple ledges, you will find the
checkpoint. (Finally!) Keep moving right along. At the end of the first
set of purple platforms is a fallen star, although the jump required to
get it is extremely hard to execute. Try not to fall into the spikes at
all. There are bouncy floors below most of the platforms, so don't
worry too much.

At the end of these purple platforms, let the blue ledges carry you to
a 1-up. After getting it you will have to make a long jump between
narrowly set bouncy walls. The jump takes place so quickly that Jazz
will beat the scrolling screen, but if you hold either direction you'll
make it safely up to the ledge.

After a bounce between two more widely separated walls, the next drop
will lead to the exit.

So, this level is real possible!

End result: Myth CONFIRMED
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Mar 24, 2006, 08:02 AM
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Well, the walkthrough is kinda useful. ;p There aren't many JJ1 walkthroughs around and I've only found one so far (excluding this one, which is for just one level anyway).
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Mar 24, 2006, 08:03 AM
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... Do you really think Epic would publish a level that can't be finished? I guess not... Myth BUSTED!
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Mar 24, 2006, 03:31 PM
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Next myth: iCeD is the best chair

Ok, I sat on him and I got banned. Not a very nice chair.

Myth PINATA'D
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Mar 24, 2006, 04:02 PM
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OH what about that Myth that I am not completely and totally awesome?
I mean we all know that is absolutely ABSURD from just the statement but I will prove it.

I have (-). (Dang edit!) I am female.

That makes me completely and totally awesome. Myth BUSTED!

Derby: Filter bypass removal. Let the filter do its work. Bypassing the filter is prohibited.
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Last edited by Derby; Mar 24, 2006 at 05:48 PM.
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Quote:
Originally Posted by Tweeter
OH what about that Myth that I am not completely and totally awesome?
I mean we all know that is absolutely ABSURD from just the statement but I will prove it.

I have (-). (Dang edit!) I am female.

That makes me completely and totally awesome. Myth BUSTED!
You do know that MYTH BUSTED means false right?

Try MYTH CONFIRMED

Derby: Previous quotation clearance.

Last edited by Derby; Mar 24, 2006 at 05:49 PM.
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Quote:
Originally Posted by White Rabbit
which is for just one level anyway).
But it's that level almost nobody can beat.
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Mar 24, 2006, 08:56 PM
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...I've never had any trouble on that level. Scary, I know.
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Quote:
Originally Posted by JazzBusters
Another myth is: is Orbitus Level 2 (from Jazz Jackrabbit 1) really possible? A lot of members have mailed us about that. 'Could you please test it?'

Well, OK. Peter has never played JJ1 again since he was angry about the fact about JJ3, but now he play it again to test this myth.

And... he was able to reach the exit! With 2.45.6 minutes left.
He wrote this walkthrough:

Go down where the first arrow pointing in that direction tells you. All
the way to the left, beyond the boatload of Toaster orbs, is the red
gem. Can you keep it throughout the remainder of the level?

Use the unicycle springboard to get back up to the top. If you don't
want to get hit by the gray eyes, use Launchers from a safe distance.
Ride the purple lift all the way up. If you let Jazz get crushed in the
ceiling, you'll hear a sound similar to Jazz getting put through a
synthesizer/cheese grater. That's how I describe it - come up with your
own fancy wording.

Take the bouncy floors over every enemy in that area. They will almost
always hit you - every single one. Don't give place to enemies that
don't merit it (in other words, don't kill anything that you don't need
to make contact with in the first place). You will only make it harder
on yourself by trying to shoot them down. Keep holding to the right so
the bouncy floors don't spring you up. You should go through small
corridors if you keep holding to the right. At the end you will be
rewarded with three carrots, which you probably need by now.

Beginning at the fast-moving purple ledges, you will find the
checkpoint. (Finally!) Keep moving right along. At the end of the first
set of purple platforms is a fallen star, although the jump required to
get it is extremely hard to execute. Try not to fall into the spikes at
all. There are bouncy floors below most of the platforms, so don't
worry too much.

At the end of these purple platforms, let the blue ledges carry you to
a 1-up. After getting it you will have to make a long jump between
narrowly set bouncy walls. The jump takes place so quickly that Jazz
will beat the scrolling screen, but if you hold either direction you'll
make it safely up to the ledge.

After a bounce between two more widely separated walls, the next drop
will lead to the exit.

So, this level is real possible!

End result: Myth CONFIRMED
Cool you wrote it in verse
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Mar 24, 2006, 10:31 PM
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Exclamation Queen as an enemy?

Another myth. Could you use the Queen Boss as an Bad Guy?

I have told Peter about the level 'Zagazorf Palace'.
And yes, the creator of this pack has created a level with queens as a Bad Guy!

So, Peter and myself have created a level with 21 Queens. The final one bumbs on some springs. I (Ischa) was able to make it to the exit, but Peter gave up after three queens, because everytime he needs to fight the queens again!!

So, we have decided: this myth is Plausible, but rediculious inpractical.

End result: Myth PLAUSIBLE

Greetings,
Ischa Bijl
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Don't get bustED, get ED.
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Old Mar 25, 2006, 12:48 AM
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Exclamation Ultimate Uterus

Good evening, folks!

This was our first myth ever. The myth is about the Uterus and mailed by a good friend of us:
‘Is it possible that the Uterus come to you before you have reach a ‘Activate Boss’- event?’

For this myth Peter and myself has used a level from Snotticus and a level full of Uterus Bosses only AND a start-position.

In the Uterus-room a lot of Uterusses appeared immediately and in the Flooding from Snotticus one Uterus appears too before the Boss-area was reached.

So, this myth is Confirmed. Click on Lori to download the files that we've used for this test.

End result: Myth CONFIRMED
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Mar 25, 2006, 01:43 AM
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Quote:
Originally Posted by n00b
You do know that MYTH BUSTED means false right?

Try MYTH CONFIRMED

Derby: Previous quotation clearance.
The supposed "myth" was that she isn't totally awesome, etc. so if the myth is busted, that means she is totally awesome and all that.

Which still remains to be seen.
Don't blame me for not being a horny teenager.
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Quote:
Originally Posted by ThunderPX
The supposed "myth" was that she isn't totally awesome, etc. so if the myth is busted, that means she is totally awesome and all that.

Which still remains to be seen.
Don't blame me for not being a horny teenager.
For some reason I read her post without the 'not' in it. =p
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Perhaps you should test the myth that Wakeman once stated on his Jazz 2 Stuff quizz. There was a question: what is the number of fastfires you have to pick up to get full fast-fire (without cheating) and the right answer on his website was 9 (I think).

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You know that I like these myths quite a bit =) Keep going, I'd say :P It's fun to read them when you have time
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Exclamation JJ1 Mini Myths

In this chapter we've tested if you can create things in JCS of JJ2 from JJ1.
Here are the results:

TUBELECTRIC: Could you create JJ1-electric walls for JJ2 in JCS?

We have tried it, but the walls only could hurt you, or you can shoot them away. Hard choice. It is only possible in JJ1.

End result: Myth BUSTED

ORBITUS: Could you create bouncy floors for JJ2 in JCS with spring-events in it, like in JJ1?

This is possible, but it is very hard. The best way is with Suck-events.

End result: Myth PLAUSIBLE

NIPPIUS: Could you make ice slippery for JJ2 in JCS?

Yes, that is possible. Don't use the Slide-event (doesn't work) Use a wind event. But if you made it to the other side and you like to go back, the ice will 'push' you back.

End result: Myth PLAUSIBLE

DREEMPIPES: Could you create a button were you can shoot on it that can change the water-height for JJ2 in JCS?

No. You should add an Water-height-event on a button. The only way to activate it, is jump at it.

End result: Myth BUSTED

BATTLESHIPS: Is it possible to create an 'end-boss-reactor-thing' at the end that you can destroy to exit the level for JJ2 in JCS?

That is possible. Put an Bubba-Boss-event on the reactor. DO NOT USE AN ACTIVATE BOSS-EVENT OR BUBBA IS BUBBA AND NOT AN REACTOR!
And in JJ2 it is not possible to see the 'health' of the reactor.

End result: Myth PLAUSIBLE

LAGUNICUS: Is it possible to create a water-height-pole that can change the water-height for JJ2 in JCS?

Yes! No problem! With some trigger zones and a trigger scenery you can change the color of the pole and with Water you can change the water height. In the middle, put the Trigger Scenery, then the Trigger Zone around it and then the water around that.

End result: Myth CONFIRMED
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Mar 26, 2006, 01:16 AM
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Quote:
Originally Posted by JazzBusters
In this chapter we've tested if you can create things in JCS of JJ2 from JJ1.
Here are the results:

TUBELECTRIC: Could you create JJ1-electric walls for JJ2 in JCS?

We have tried it, but the walls only could hurt you, or you can shoot them away. Hard choice. It is only possible in JJ1.

End result: Myth BUSTED

ORBITUS: Could you create bouncy floors for JJ2 in JCS with spring-events in it, like in JJ1?

This is possible, but it is very hard. The best way is with Suck-events.

End result: Myth PLAUSIBLE

NIPPIUS: Could you make ice slippery for JJ2 in JCS?

Yes, that is possible. Don't use the Slide-event (doesn't work) Use a wind event. But if you made it to the other side and you like to go back, the ice will 'push' you back.

End result: Myth PLAUSIBLE

DREEMPIPES: Could you create a button were you can shoot on it that can change the water-height for JJ2 in JCS?

No. You should add an Water-height-event on a button. The only way to activate it, is jump at it.

End result: Myth BUSTED

BATTLESHIPS: Is it possible to create an 'end-boss-reactor-thing' at the end that you can destroy to exit the level for JJ2 in JCS?

That is possible. Put an Bubba-Boss-event on the reactor. DO NOT USE AN ACTIVATE BOSS-EVENT OR BUBBA IS BUBBA AND NOT AN REACTOR!
And in JJ2 it is not possible to see the 'health' of the reactor.

End result: Myth PLAUSIBLE

LAGUNICUS: Is it possible to create a water-height-pole that can change the water-height for JJ2 in JCS?

Yes! No problem! With some trigger zones and a trigger scenery you can change the color of the pole and with Water you can change the water height. In the middle, put the Trigger Scenery, then the Trigger Zone around it and then the water around that.

End result: Myth CONFIRMED

You know, we do have a thing called common sense: we could have figured this stuff out all on our own with some thinking (and we have). Secondly, the Mythbusters don't make up myths like you do, they look for them, test them thoroughly, then publish the result. What you did with these "myths" (they're not even myths to begin with) is think them up, answer them with reasoning, and that's it.

The proper definition of a "myth" is an unconfirmed story that most people think is true, like alligators living in the sewers of some major city, or that you'd explode when consuming Pop-Rocks along with cola (both of which are busted btw). Your "myths" don't live up to that definition. In fact, we don't have myths concerning JJ2.

And now in dutch:

Weet je, we hebben iets genaamd gezond verstand: we kunnen dit alles helemaal alleen uitvogelen met wat denkwerk (en dat hebben we ook gedaan). Ten tweede verzinnen de Mythbusters geen myths zoals jij dat doet, ze zoeken mythes, onderzoeken ze grondig en komen dan het het resultaat. Wat jij doet is "mythes" verzinnen (laat staan dat de jouwe geeneens mythes zijn!), beantwoordt ze met wat logica, en klaar.

De echte definitie (of betekenis) van een mythe is "een onbevestigd verhaal waarvan mensen meestal denken dat ze waar zijn", bijv. dat alligators in het riool van sommige grote Amerikaanse steden leven, of dat je ontploft nadat je Pop-Rocks hebt gegeten terwijl je cola hebt zitten drinken (beide zijn trouwens onwaar). Jouw mythes voldoen niet aan die definitie, sterker nog we hebben er eens geen voor JJ2!

- JelZe GoldRabbit =:3
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Here is the newest myth!
Myth: THe Mythbusters (PA)

End result: Confirmed!
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Quote:
Originally Posted by JazzBusters
In this chapter we've tested if you can create things in JCS of JJ2 from JJ1.
Here are the results:

TUBELECTRIC: Could you create JJ1-electric walls for JJ2 in JCS?

We have tried it, but the walls only could hurt you, or you can shoot them away. Hard choice. It is only possible in JJ1.

End result: Myth BUSTED
With Belts you can move events placing more then one event on the same tile so this is possible.
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Quote:
Originally Posted by Birdie
With Belts you can move events placing more then one event on the same tile so this is possible.
PWNDz0rz. Birdie should take over the JazzBusters...
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Could you explain exactly how you think that would work? Butterfly?


(I know how I would go about making a Tubelectric/Letni wall, but I'll try that out later... supposed to be doing homework.)
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I would like to present a myth that I thought of a lot recently:
Is a wall-less RF climb possible?

Theoretically, the player should equip RFs (preferably powered up) and run in one direction, then jump and at the right height turn to the other side and shoot. If done right, rockets should fly in the same direction as the player, but make little distance. Then, the player has to be at exactly right point so he will be propelled to the other side with running speed and a bit upwards too. To this moment, I was able to accomplish the trick. But the next and every other part is darn difficult... After being thrown off the player should do the same trick, but to the other side. Then again, and again... That's theory. But practically, is that even possible?
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That's impossible, not even the computer could do that. ;p
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Also, I got a myth for you... Lori was claimed to be a virgin...
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Mar 30, 2006, 09:18 AM
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Haha, yeah right.
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Mar 30, 2006, 09:34 AM
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Quote:
Originally Posted by Grytolle
Haha, yeah right.
My thoughts exactly... Note how Spaz always looks hungry for love...
Doubble Dutch

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Mar 31, 2006, 05:02 AM
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t he has his birds, he likes birds...

But the heroine trade has been a little slow lately, and well, you've got to admit at times like that certain careers become appealing to a girl.
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JazzBusters

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Mar 31, 2006, 05:11 AM
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Exclamation Backwards Blaster

Heeeeeeeeeey!

I (Peter) have gets this myth suggestion from Birdie:

'Hello. I have a myth for you to bust, We have all fired seekers and pepper spary backwards, But is it possible to fire bouncys and/or blaster shots backwards.'

Well, Birdie: we'll TEST this myth. But BUST this myth immediately is not our way to do our job.

For this myth I have created a small level area that Ischa fill with weapons.
On stage one we have put normal weapons, on stage two all upgrades and on stage three the shields.
We have shooted 3 hours non-stop with all weapons

We have discovered that if you push left and right and you shoot with the Toaster, some flames flies backwards. But with the other ones it isn't. Also with the upgrades is it inpossible. Only with RicoChet-walls you can shoot easilly backwards. (DUH)
If there bounce a Bouncer or a Bubble (from the Bubbleshield) to a wall it will bounce also backwards.

For the rest is this myth Busted.

End result: Myth BUSTED
JazzBusters

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Mar 31, 2006, 10:17 AM
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This is another Did You Know that we put to the test:
'Triggers dont work when the id is set to 0'

But our friend Jacky has said us that is rubbish.
So, we decided to put this mystery to the test.

We have created an level with Trigger Zones and a door. The door doesn't open after we've walked through that event.
It opened only with the ID setted on 1.

So, myth Confirmed?
Well, we thought it. But after one final control test: a ID 1 to open it and a ID0 after the door... the door closed!!!

So, Triggers DOES! work when the ID is set to 0. It is only another way, but they works.

This myth is as yet rubbish!

End result: Myth BUSTED

Last edited by JazzBusters; Mar 31, 2006 at 10:44 AM.
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Mar 31, 2006, 11:02 AM
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...I was first going to comment on the 3 hours of aimlessly shooting bullets, but this last post actually looks rather interesting. At least I didn't know about it, and it could mean something useful..
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Mar 31, 2006, 02:06 PM
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Quote:
Originally Posted by JazzBusters
This is another Did You Know that we put to the test:
'Triggers dont work when the id is set to 0'

But our friend Jacky has said us that is rubbish.
So, we decided to put this mystery to the test.

We have created an level with Trigger Zones and a door. The door doesn't open after we've walked through that event.
It opened only with the ID setted on 1.

So, myth Confirmed?
Well, we thought it. But after one final control test: a ID 1 to open it and a ID0 after the door... the door closed!!!

So, Triggers DOES! work when the ID is set to 0. It is only another way, but they works.

This myth is as yet rubbish!

End result: Myth BUSTED
Lack of research. There are several parameters to a Trigger Zone, and there are two kinds of Triggers to begin with. Allow me to explain:

Trigger Crate: the standard trigger mechanism. Only goes one way (you can't use another crate to reset the trigger), works with ID=0.

Trigger Zone: the other trigger mechanism. Has three parameters: OnOff, Switch, ID. OnOff is what reverses the trigger: OnOff = 1 is the regular setting, OnOff = 0 resets the trigger. Switch is useless, and you know the ID parameter. Trigger Zones do not work when ID = 0, *THAT* is what the DYK? was refering to. I take it you toyed with the OnOff parameter? Wrong one.

And yes, I tried copying your "research" but didn't get the result you claimed.

What I did was this:

Experiment 1:

Trigger Sceneary with ID = 0
Trigger Zone with ID = 0, OnOff = 1

Result:
After walking through the Trigger Zone nothing happened: nothing triggered.

Experiment 2:

Trigger Scenery with ID = 1
Trigger Zone with ID = 1, OnOff = 1

Result:
This time the Scenery did trigger

Experiment 3

Trigger Scenery with ID = 0
Trigger Crate with ID = 0

Result:
After destroying the crate the Scenery was triggered.

Conclusion: Only Trigger Zones don't work when ID = 0, Trigger Crates do work.

Myth Confirmed.

- JelZe GoldRabbit =:3
NovaStar

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Mar 31, 2006, 06:49 PM
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Quote:
Originally Posted by JazzBusters
Hello, folks!

This is our first myth that we've putted on the forum. It is also our first re-test.
The myth about the Did You Know about that Jazz and Spaz were even better on different situations.

We've tested if that was right, but we've call it Busted. A wrong Bust?

This is from ShadowRabbit:
NONE. ARE. BETTER.
Jazz and Spaz have different advantages and disadvantages. That was the way they were created. Nobody would chose one character over the other if they had the same skills, would they?

Jump High is incorrect. It isn’t fair that Spaz gets a run-up. Jazz jumps higher, not Spaz.

Jump Far’s correct as far as I know.

Power. Did you host the level online with two equally skilled players and judges and rounded to the aproximate score of the combined ratings? Was there more than one judge? If not, well, not judged correctly.

Grand Final Laughing is just to make Spaz win, and is quite stupid. You could of at least changed that to Speed.

Please, stop this madness. You’re just saying ‘z0mg th3s3 r unsup0rt3d cl4imz l3tz re4ffirm z3m 4nd m4k3 sur3 m4h f4vs win!!!11!111!!one’ when the claims have extensive supportive evidence that they are true.

So, we decide to re-test this myth. We have started a race-tournament between Jazz and Spaz. Ten rounds with each five laps. If this myth is Confirmed, both rabbits won five times. If the one has won 4 times and the other 6 times we've call it Plausible, with another end-result it is Re-Busted.

After ten laps was this the result:
Jazz: 2 wins
Spaz: 8 wins

So, are the JazzBusters useless? Not! This myth was earlier Busted and it is Busted again! It is Busted-Busted-Busted!

End result: Myth BUSTED
(PA)

Quote:
Originally Posted by Me
Did you host the level online with two equally skilled players and judges and rounded to the aproximate score of the combined ratings? Was there more than one judge? If not, well, not judged correctly.
There isn't any proof that the above had been acheived, so this "re-test" is also stupid, pathetic and hopeless. Also I've noticed Jazz is very slightly faster than Spaz. You just want Spaz to win.

JazzBusters IS useless. You're just trying to say "Hey it isn't useless, you're a dumb commenter!" when it is useless. Some of the findings are incorrect too.

I'm off to make a poll. Is JazzBusters Useless? I'll be definitely saying Yes.

[Your personal attacks are useless too. Your attitude is not recommendable. You get a subwarning. - FQuist]
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Last edited by NovaStar; May 28, 2007 at 03:13 AM. Reason: nuke'd
Old Mar 31, 2006, 07:03 PM
Odin
This message has been deleted by FQuist. Reason: quoted personal attack was removed, so post does not make sense anymore. furthermore, quoting personal attacks just creates m
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Mar 31, 2006, 07:17 PM
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JCF Post of the Weekend! ^.^

PAGECLAIM IN THE NAME OF APRIL FOOL'S!
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Last edited by NovaStar; Mar 31, 2006 at 07:34 PM.
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