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Hey, look. Its like... Sprites... in 3D... so original.

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Mar 5, 2004, 12:15 AM
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Hey, look. Its like... Sprites... in 3D... so original.

This is a screenshot of a little test I tried with using a Jazz 2 tileset as content in a 3D world.

So I took this unfinished tileset...


And integrated it into an unfinished 3D level...


My apologies about all the unfinished-ness going on.
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Mar 5, 2004, 12:23 AM
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sorry, this is kind of a lame thread. I've been in kind of a rut, and I haven't really been finishing the things I start.

So here's another image to kind of make up for it...



And... This one isn't finished either.
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Mar 5, 2004, 12:39 AM
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That is an unusual 3D landscape. Over in the background, by the fountains, is that a floating tunnel into the mountain? How does it connect to the ground? Are the fountains even connected to anything? The tree is ugly.

The tileset is different. You have a very interesting style of planning/redoing things.
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Mar 5, 2004, 02:45 AM
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I quote from the Animation:Master box: "Say no to polygons!". Try to make your 3d landscapes looks less like they were made with legos, kay? =P
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Mar 5, 2004, 04:32 AM
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I love the film!
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Mar 5, 2004, 09:38 AM
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The sky scares me.

But I LOVE the other image! ^_^
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Mar 5, 2004, 10:40 AM
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Holy crap.

For the love of everything holy release that tileset.
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Mar 5, 2004, 10:55 AM
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LOL, prety crappy, huh? Maybe I'll get it finished some day and see what you guys think. The place where the Tocas are standing is prety smoothed out, but I haven't quite given good atention to the other areas yet. GameStudio isn't the best at landscapes. Using geometry to make a lanscape sucks anyways (my standard edition of gamestudio doesn't support terrain). I'm thinking about switching game engines though. There's one called Torque that is much higher quality, and I can afford it, too .



Not to say that the blame is completely on the engine, really. The GameStudio level would look much better if I wasn't slacking off.

PS: Bjarni found the secret video. Bjarni gets a gold star. Don't you wish you were Bjarni?
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Last edited by Hare; Mar 5, 2004 at 11:13 AM.
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Mar 5, 2004, 10:59 AM
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On those sketches: I think you should finish the top middle Toca one.
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Mar 5, 2004, 11:05 AM
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Quote:
Originally Posted by Unknown Rabbit
That is an unusual 3D landscape. Over in the background, by the fountains, is that a floating tunnel into the mountain? How does it connect to the ground? Are the fountains even connected to anything? The tree is ugly.
Quote:
Originally Posted by Hare
And integrated it into an unfinished 3D level...
and the reason I couldn't port all the textures to the level, was because some of them just wouldn't work. Say, the grass, for example.

Quote:
Originally Posted by Hare
My apologies about all the unfinished-ness going on.
Stuff that isn't finished usually doesn't look like something thats complete. And yes, I'm aware that it looks like crap. If all artists gave up on a project just because it didn't look good in the process of becoming complete, we would have no art.
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Mar 5, 2004, 11:14 AM
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How true it is.
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Mar 5, 2004, 11:23 AM
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Que Passa!!!!

The Toca army revolution will not be televized...
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Mar 5, 2004, 11:30 AM
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I've got a lot of unfinished stuff though. And I can see how that could be frusterating. Like that Toca Tileset for example. I know a few people have been waiting a long time for that one. Then there's Jazzer X, which has almost been sitting on the shelf. I guess its partially due to my fear that they may turn out to be crap.... but they kind of look like crap if they aren't finished anyways. That, and I'm not sure what direction I want to go with them... Well, I'm sure about some of the basics, just not the details. But even Disney doesn't see the big picture of how a movie will turn out, in the early stages. I guess I'm afraid the details will be crap if I don't try to take them into consideration while laying the foundation, but if I'm supposed to be a good artist like I believe I am, then I should't wory. And when I do make mistakes, its not like they are permanent, and they are good oppritunities to learn.

Sorry for making you guys wait so long for some of my stuff.
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Mar 5, 2004, 11:33 AM
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If you didn't worry about it being crap, it probably would be. It just shows that you care enough about the project(s) to want to be sure that they fulfill your expectations/ideas.
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Mar 5, 2004, 11:37 AM
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There're generally two ways to go about making things: laying out all the basics first and gradually improving it as a whole, or starting from a random point, writing and perfecting everything as you come to it. The first method leads to the dreaded "beta versions". The second method leads to the dreaded "demo versions". But as long as you stick to it, they both become "full versions".
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GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

<i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds.
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Mar 5, 2004, 12:12 PM
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*chuckles* good point.

Oh yeah, and Faw, try clicking the Toca Army image .
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Mar 16, 2004, 12:38 AM
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SSF

Quote:
Originally Posted by Spaztic
Holy crap.

For the love of everything holy release that tileset.
You know, he does make a good point
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Mar 16, 2004, 12:47 AM
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Yeah, I was working on it again, but I went to visit my mom's. So I'll be going back home wednesday and will continue the progress.

Keep yer pants on everyone =P
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Old Mar 16, 2004, 01:02 AM
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