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Question: Layer Viewport

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Sep 1, 2003, 06:56 PM
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Question: Layer Viewport

    Is there any way to enlarge the JCS layer viewport, so I can see what I'm actually doing?  And yes, I'm too lazy to go through the backlogs of the forum. . .  Sorry.

Derby: Abused content removal.

Last edited by Derby; Sep 1, 2003 at 08:24 PM.
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Sep 1, 2003, 07:05 PM
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Welcome to the forums.

First of all, do you mean the view area? If so, you can change it where it says 640x480 or whatever (it will be three numbers, an "x", and three more numbers). If you mean the area where you can put objects, try the - and + buttons to change the size.

~ Traft
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Sep 1, 2003, 07:26 PM
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The parallexing veiw? Just grab the bar and pull it up or down.
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Sep 1, 2003, 08:07 PM
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    Er, no. . .  No.  I mean, is there a way to enlarge, or elongate the Layer Viewport window in JCS?  Like, so you can see what you're pasting?  I'm not talking about zooming in, or zooming out, or anything.  I mean making the actual window physically larger.
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Sep 1, 2003, 08:16 PM
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Change your screen resolution.
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Sep 1, 2003, 09:19 PM
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    I tried that.  It doesn't work, strangely.
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Sep 2, 2003, 08:28 AM
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Layer Viewport...

I don't recall that window. Which of the four frames are you talking about? Upper left (Tileset), lower left (Animations), upper right (Layers), lower right (Paralexing Veiw)?

Or are you talking about JCS1, the Jazz1 Editor?
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Sep 2, 2003, 01:05 PM
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Quote:
Originally Posted by N0B0DY
Layer Viewport...

I don't recall that window. Which of the four frames are you talking about? Upper left (Tileset), lower left (Animations), upper right (Layers), lower right (Paralexing Veiw)?

Or are you talking about JCS1, the Jazz1 Editor?
    Layer Viewport.  The little slit-of-a-window in the upper-right corner of the Jazz Creation Station for Jazz Jackrabbit 2That, is what I'm talking about.
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Sep 2, 2003, 01:07 PM
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Ah.
Click and drag the Parelexing bar down.

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Sep 2, 2003, 02:43 PM
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    Argh!  It didn't work!!

    . . .

    No, I'm just kidding.  It worked, it worked.  XD  Thank you!
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Sep 2, 2003, 03:05 PM
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No problem.
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