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Rabbit Adventure

PurpleJazz PurpleJazz's Avatar

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Nov 4, 2006, 07:54 AM
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Post Rabbit Adventure

This is just a small bit of info on my upcoming SP pack, don't close this thread please.

Currently I'm making a massive SP Pack called "Rabbit Adventure". Here is just a little bit of info:

What it will have:

*20 Levels
*Cut Scenes
*3 Secret Levels
*17 Tilesets
*Over 12 MB of Music
*Extra Stuff!

Screen Shots: Only one level exists so far. Anyway, screenies





















And here's the confirmed story:

5,000 years ago, an evil king spread terror throughout the land. But his evil plan was stopped by a rabbit with a gun. In his last attempt to keep his evil power in the world forever, he stored his evil power in 5 sacred stones. Then he hid the sacred stones in the most remote locations on the planet. If anybody could obtain all 5 sacred stones, he/she would be able to go to the Pits of Hell, and be given the power to turn into a demon. Devan Shell, a turtle desperate to get rid of Jazz, searched the world frantically for the 5 sacred stones. If he gets all 5, he will have the power to destroy the world! Jazz needs to find all of the sacred stones before Devan does!

Please post in this thread if you're interested!

EDIT - Rabbit Adventure will be for TSF only! Sorry if that means you won't be able to play it when it is released.

Last edited by PurpleJazz; Nov 4, 2006 at 11:55 AM.
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Nov 4, 2006, 09:16 AM
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It doesn't look bad, but I can't say that posting this when you only have one level made makes much sense.
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Nov 4, 2006, 11:35 AM
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The "Stones" that are presumably gems are very cliché, also 12MB of music is a little much, maybe convert them to j2b to cut down on the file size, alot.
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Nov 4, 2006, 11:53 AM
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Quote:
Originally Posted by Birdie
The "Stones" that are presumably gems are very cliché, also 12MB of music is a little much, maybe convert them to j2b to cut down on the file size, alot.
Ok I'll do that. Thanks

And the "stones" will be purple gems, which there will be only one of them in 5 different level. There will be Trigger Zones around them, so you can only go to the exit on a certain level once you've found the "sacred stone".

EDIT - The music I want to use won't work as j2b's, so the music will take quite a lot of disk space!
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Nov 4, 2006, 11:56 AM
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Just noticed your edit, is there any reason why?
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Nov 4, 2006, 12:03 PM
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I don't know.
Old Nov 4, 2006, 12:18 PM
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This message has been deleted by PurpleJazz. Reason: oops
Birdie Birdie's Avatar

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Nov 4, 2006, 12:31 PM
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...So there is no real reason why it will be tsf only?
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Nov 4, 2006, 12:40 PM
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There are 2 reasons:

1. Some of the tilesets I'm using are TSF only.
2. I can't be bothered to use my 1.23 JCS.
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Nov 5, 2006, 04:10 AM
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It would be "bothersome," as if you want everyone in the community to be able to play your level, making it in 1.23 is the only viable option.
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Nov 5, 2006, 04:12 AM
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Quote:
Originally Posted by Jackle
It would be "bothersome," as if you want everyone in the community to be able to play your level, making it in 1.23 is the only viable option.
What about the TSF tilesets?
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Nov 5, 2006, 06:30 AM
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I'm sorry to tell you this, but a majority of the TSF tilesets aren't of very good quality anyways.
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Nov 5, 2006, 10:56 AM
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I don't see why those levels couldn't be revamped with some other 1.23 tilesets, you said you only have 1 level so far anyways.
FreeFull FreeFull's Avatar

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Nov 6, 2006, 09:58 AM
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Quote:
Originally Posted by n00b
I don't see why those levels couldn't be revamped with some other 1.23 tilesets, you said you only have 1 level so far anyways.
Yup, n00b is right.

PS.
The cherries arent exactly all on the tree...
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Nov 14, 2006, 05:11 AM
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ehh
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Nov 14, 2006, 09:01 AM
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Quote:
Originally Posted by FreeFull
Yup, n00b is right.

PS.
The cherries arent exactly all on the tree...
Were they even supposed to be? Randomly floating power-ups aren't that uncommon.
PurpleJazz PurpleJazz's Avatar

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Nov 14, 2006, 10:31 AM
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No, they weren't supposed to be on the tree.
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