/* Warper 1.0, by szmol96 http://www.jazz2online.com/snippets/74/warper/ */ int TileX = 0; int TileY = 0; void onMain() { p.ammo[2] = 3; p.ammo[3] = 3; p.ammo[4] = 3; p.ammo[5] = 3; p.ammo[6] = 3; if (p.currWeapon == 2) { TileX--; jjAlert("X: " + TileX + " Y: " + TileY); p.currWeapon = 1; } if (p.currWeapon == 3) { TileX++; jjAlert("X: " + TileX + " Y: " + TileY); p.currWeapon = 1; } if (p.currWeapon == 4) { TileY--; jjAlert("X: " + TileX + " Y: " + TileY); p.currWeapon = 1; } if (p.currWeapon == 5) { TileY++; jjAlert("X: " + TileX + " Y: " + TileY); p.currWeapon = 1; } if (p.currWeapon == 6) { p.warpToTile(TileX, TileY, true); jjAlert("Warped to X: " + TileX + " Y: " + TileY); p.currWeapon = 1; } }