I have to say only one thing…
WOW! WOW! WOW!!!!
I’ve never seen something so wonderfully wonderful like this!
Great job!
Rating: 9.8 (would be 10 if not TSF mwahahahaha) joking..
You really deserve a 10 on this!
And so it’ll be a 10!
Dan.
I invite you to the articles section:
http://www.jazz2online.com/articles/view.php?id=167
Have fun :) (remaking all the flipped tiles and animations…. )
Dan.
Oh well… You asked for it… :)
Two words: too short.
Your first level was good, although it was short, but those are even shorter (at least for me)… Some tileset use mistakes especially in the third level and also in the third level there’s a witch which turns you into a frog and I couldn’t find a way to turn back into a rabbit unless I killed myself.
Your last level I rated 7. Those two are worse than your first battleship level – sadly…
I can’t give much than 5 and I still fell that might be too much sorry
No download recommendation.
1) Try to make the next levels a little bit longer
2) try to avoid tileset use mistakes
3) try to avoid impossible to get out situations :)
EDIT: There’s a story? umm… where?[This review has been edited by DanX]
Good job Spaztic! I really enjoyed the pack (well maybe except the Mines of Moria…. O_o)
Good job with eye candy especially I like the use of the background and foreground layers in the ‘All the Gold that Glitters’ level – you did an amazing job there with those crystals!
I give this pack 9,5 and a download recommendation!
Again – good job Spaztic!
Dan.
I’ll only rate the Diamondus level (and I’ll make it short):
Tileset use – ok
Enemy placement – better than in the Forest
Goodies – almost none
Design – very short but ok
Originality – well not really original in any way…
Replay Value – none – too short and quite too easy.
Given that (and the fact that I have to go to eat something) I rate this 5.5.
Dan.[This review has been edited by DanX]
Neadless to say it’s a hard and entertaining level.
The arches on the foreground are a bit annoying but I can live with them.
Very nice use of the Claw tileset, nice music too..
See everything is just nice :)
And don’t forget original!
Rating: 9
Dan
Very very good! Better than Battleship v1 :)
Pros:
+New tiles
+Smoother animations
+Destruct blocks done very well
Cons:
-still missing some stuff (and one thing from Battleships v.1)
Rating 8!
Keep up the good work.
Dan.
Quite a short level but very entertaining.
Desing is interesting especially at the beginning. Enemy and goodies placement was also ok.
The only heavy con is that this level was way too short :)
The rating will be therefore 7 because it is a good level – short but very good :)
Dan
I’m to tired to write a long review so I’ll make it short :)
-The design was simple and the paths were straight.
-Too much groups of enemies
-some pickups
And that’s basically it :)
Nothing too good or too bad. A simple average level – a ‘6’ will be enough.
Dan
Ok… here we go again
Story: no story? umm… N/A
Tileset use: not so good… Especially the background is made very badly… 5
Desgin: Everything is a bit monotonious… and there’re few places I couldn’t get out from… 4
Eye Candy – well… didn’t notice to much of that… 4
Weapons and Enemies – the balance is maintaned but there’s one place where there’s too many enemies… There’re pickups here and there but perhaps too much of some of them. 6 will be enough
Originality – This is a very average two-level episode… nothing interesting nor original cought my eye… 2
Difficulty – T’was quite easy… 2
Gameplay – gets boring very fast… 2
Replay Value – none what-so-ever – 1
Overall Rating – Practice more and never use that music :) – 3
Daniel.
My head hurts from playing this… lol
I really don’t want to go into all the details but basically Jungle levels were good (5,7-6,5) but the other levels were very uninteresting and got low notes (3-4). So basically I decided to make an average and give this pack a 5.
Download recommendation: yes if you like non stop shoot ‘em up packs.
Oh and there’re no save posts… so you better watch out not to repeat the whole level from the beginning.
Daniel.
First of all this is a 1.24 file…
And honestly I don’t see any tileset here? This could be an interesting background… but nothing more.
Work a little bit more on it – add some paths, etc.
The lowest rating – 1
Download recommendation – nope sorry not this time.
Daniel
[This" target="_blank">http://www.telemiks.pl/axon/[This review has been edited by DanX]
One thing waaaaaaaaaaaaay to many enemies. I had to use cheats for this level which is never a good sign. Basically I don’t think it’s even winable without using cheats. There’re no other events except some wepponry and enemies (too much of those btw.). And of course this level is a rip of Treasure Hunt A… So tileset use and design looks ok… except for some of the edited parts…
My scale:
10 – Best Of The Best (BB)
9.7-9 – Great! (GR)
8.7-8 – Very Good (VG)
7.7-7 – Good (G)
6.7-6 – Average Hi (AH)
5.7-5 – Average Lo (AL)
4.7-4 – Playable (P)
3.7-3 – Bad (B)
2.7-2 – Very Bad (VB)
1.7-1 – Horrible (H)
The level is not playable IMHO… without cheats you can’t win (or you’re very unlikely).
The final rating is: Average “B” = 3,5.
Well the levels were not intented to be connected with each other, because they do not officially create an episode. Each level is a standalone level and not part of an episode. :) So it’s IMHO better if each one can be accessed from the HC list.
———————————
Reply to Sun Fun Dude: I just returned :)
And I\‘ve started working on a Project of mine… actually two projects :)
Project Alpha and Project Beta. More about Project Alpha you can read on the discussion board in the JCS section.
And as for Project Beta… you\‘ll just have to wait and see :)
Expect something new in April.
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Daniel.[This review has been edited by DanX]
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Eat your lima beans, Johnny.