great level, but i dont approve of simitry.
nice level, but you can only do so much with perfect simitry.
great level, but you cant stand on the lower branches of the trees. should be able to, its a bad tilebug this way.
this level had lots of bad springs, but all the worst got removed, ok level now, nothing remarkable.
bad level, way too symmetrical; awful gameplay, the routes seam trippy even though there is little to trip on.
awesome level, very fun to play, different than other levels because of the eats. gj
after playing this level for a while i realize my rating was a bit harsh. great level, you can get used to the color, and every bit is well made
I normally don’t approve of symmetrical levels, but this is symmetry done well; it works well with this level.
The Rocket pu/bouncer pu are inset(accessible only by electroblaster and maybe bouncer) but those inset pu’s is ok because of easily accessible electroblaster and well balanced by the two well placed full c.
The sweet elevator in the middle also adds to the fighting experience, its a tough level fight or die. a bit too fast paced, you just gotta be good.
The egg cases are real nice too, normal cases would be way too distracting. but the eggs are almost invisible(I don’t wonna see that ** there!)
A big battle level with no odd ammo; consistent with itself in every conceivable way,
with blaster pu, flame pu and fireshield where it is almost meaningless.(in the water)
The movement is smooth, nowhere to trip or fall back down, clear vines, carrots spaced nicely, with springs inset where they should be; this only make you slow a little if ya wonna use em and no tripping if ya don’t.
This level lets ya move without thinking, you just go where ya like; the ammo restrictions make the fighting closer and the level bigger than it already is.
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