@FawfulCC: Christ man, music is for listening. Try listening to it.
You can re-upload a file, so you can fix it and re-upload the pack.
Okay, let’s start.
LEVEL DESIGN
The level is very small and littered with dead ends, which is a big no-no for battle levels- especially the one where you have to Super-Jump or Double-Jump out of, which takes away from the time you could be spending shooting other players. There are also a few annoying times where it looks as though you can keep going, but the opening is actually too small- that’s actually a graphical problem, but I’ll get to that in a moment.
Anyway, the ammo placement isn’t too bright either, such as five boxes in a row, leading to a giant amount of ammo nobody can carry (and a huge amount of lag if they’re all opened.) There are also a lot of Electroblasters in the level, which don’t have any use here since the level is very open.
4/10
GRAPHICS/EYE-CANDY
First of all, there is NOTHING on any layer but the obligatory 4 and 8, which makes the background very bland-looking. There are also a lot of annoying tilebugs, such as the holes in the wall near the starting point which are very ugly-looking, and the floating platforms using the wrong tiles.
This is coupled with a lot of useless stuff such as a spike pit in the ground and a flashing lock in the wall, which, to be honest, looks as though the creator of this level was still experimenting and not at all ready to release a level.
Then, there is the biggest fault of all- The ground just ends in mid-air. The walls on the edge of the level are very thin too. This makes it look as though everything is just floating in the air and fails to immerse the player in the level. At least the walls were tiled properly, unlike the ground, which just ends suddenly, giving the level a very unfinished look.
2/10
Final notes: I would have given this level somewhat higher, but Kax’s rating is much, much too high, and I don’t want to give people the impression this level is actually good.
Upon jam’s request I have redownloaded it, this time with the proper readme ;).
HotelManager 2 does exactly what it says on the tin- it manages hotels. It allows you to add accounts for each player, add and substract coins, add items when they buy them and keep track of where they live. Creating a list of items is extremely easy and detailed in the readme file, which makes everything convinient. There is also a warper program included, allowing the server to warp to another player immediately in-game by typing “warp #”.
However, there are a few things I didn’t like that prevent me from giving the program a 10. Adding items could have been done even easier by adding an option that lets you type the item name and cost in the program itself; it wouldn’t have been that hard to program. Also, when you’ve renamed your Jazz2.exe, for example to combo 1.23 and TSF, some features crash the game (either that or it just doesn’t work with TSF.) And lastly, clients can get a negative amount of coins according to the program, which doesn’t make much sense.
But all in all, the program does what it says apart from a few inconviniences that can be fairly easily rectified by the user. Therefore, I rate this program a 9.2, and it definitely gets a download recommendation, as it makes running hotel levels a lot easier.
Oh my god. You have the nerve to call this “improved”? First of all, there is absolutely NO arrangement done. Second, you replaced all the original samples with inferior, bad-sounding, and mostly LOUD samples.
I am aware that extremely negative reviews are discouraged, but at least I’m telling you why it sucks. No download recommendation. Eurgh.
I played this level in DarkSonic’s server two days ago. It’s fairly small, making it easy to memorize, but annoying to play with many players. There are various tile errors at one point in the level, which is pretty annoying, but doesn’t detract from the gameplay. Ammo is well divided and placed.
In the end, it’s a fairly good level with a couple of things that could be better.
Wow, so everyone making an easter level is ripping you off? That seems kind of harsh. Besides, according to that logic, you’re ripping off TSF.
Although the Chrysilis track doesn’t lend itself for this kind of remix very well, it’s pulled off nicely.
Near the start of the track, I think there’s a bit of a mistake where the guitar doesn’t match the original melody. I immediately notice how the drums are somewhat drowned out by the other instruments. From there on, it’s a pretty accurate rendition of Chrysilis. I like how the bit at the end worked out.
Oh, and maybe you and me could team up sometime, I play drums =p
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Eat your lima beans, Johnny.