If theyâre tilesets, why is this listed under âSingle Playerâ?
If the administration would be so kind to remove this message once it has been notedâŠ
I agree with Janus on all four points. First of all, the level was way too difficult. Iâm tired of seeing levels that dillute the gameplay experience by being so difficult that you have to replay the whole shtick one again (from the beginning, mind youâ add some more checkpoints for Godâs sakes!).
There were only a couple items, and I recall only one type of ammo powerup, and that was for the dynamite. No coins, no bonuses, no food. Well, there might have been SOME food, but all of the real pickups were hidden. You should leave at least a couple for the poor player to see!
When I say they were âhiddenâ I mean to say that they were (very) stealthily placed into secret areas with no indication as to how one is supposed to get into them! Donât get me wrong, having impossible-to-find secret areas isnât that bad a couple times, but thatâs only in levels where you donât get killed by blinking and falling into the impaling grounds that is the bulk of this level. I canât tell you how much it pains me inside to see poor Lori give out that shrill cry of despair when she is hit :â(.
There was no actual formula for the tileset use, as stated previously. Thereâs nothing more annoying to a player than to see a decorative bunch of tiles that match the tiles that form solid walls. You inevitably find yourself going up and down the level having to press against the walls to see if theyâre real or not. This is seriously not fun.
I must commend you, however, on the creativity of the use of the tileset, anyway. As a note, it might not be the best idea to have scenery that tries to crush you, because you will get stuck often, and thatâs grounds to cheat to beat the level. No one likes to have to cheat to beat levels. They lose their sense of satisfaction at that point.
At the same time, it was a fairly large level with only some stickiness errors, maybe some improper use of the Sprite-Foreground layer (3) to create secret passages (saw the characterâs outer edges leaking from the said passageway). Besides that, it was clear that effort was given for it. So hereâs 6.5, and a big, big âEâ for effort.
I agree with KRSplat when he says that this piece of work is at least half-decent, but I believe he misses the point. This is very obviously a parody of the original splash screen, and because it did its job of triggering a good amount of chuckles because of its comically exaggerated drawings of the two characters. Adding to it was the intentionally mispelled text to make it seem as though as little effort as possible was put into it, making it worth even more in terms of comedic value.
It is however impossible to give this higher than what I had given it, because itâs a parody, and nothing more. But I think that, for a jolly good laugh, this rating should suffice.
Be a good boy and download it.
I really donât care what was done to change a song, as long as itâs been changed, itâs still a remix, JC!
And, yes, the sample swapping really did add to the song, gave it a sort of new raison dâetre. In essence, making it more upbeat without a tempo change.
However, little was done to it. Meaning I canât give it more than a 5, but because it works so well, canât give it less than a 4. HenceâŠ.
This is the Jungrock theme? Wow, it certainly has changed! Iâll give it a very modest 3 only because giving something a â1â suggests that there was little or nothing at all done to remix the song. This is not the case.
Strangely enough, the down-tempo works in this case. A few more changes in the instruments, and you have a different song. It was odd, and I wouldnât listen to it because of its state of uninteresting-ness, which is why I wouldnât have rated it higher.
Most levels one cannot describe because of its innumerable amount of tiles, carefully put together along with well-placed baddies and goodies. So when youâre able to fully describe everything about a level, itâs not a good sign.
Itâs a single platform with 2 regenerating ice powerups and even more +3 regenerating ice ammo, followed by yet another regenerating supply of ammo, in this case TNT. Pokemon stride accross the screen on another layer. Dicky Moâs name appears in the center, written with even more pokemon. The background is, par assumtion, the default for the tileset. And thatâs the so-called âlevelâ for âya.
Itâs illegal to take copyrighted music and to put it on a filesharing server. Plus the quality blows. Basically grounds for removal.
Itâs the same thing!! I canât believe that someone would loop the remaining 5 seconds three times and call it an âeditâ⊠because thatâs what this is.
Itâs not a particularily funny song, but I laughed throughout, my hopes of a real remix shattered.
Note that you canât hear any of the aformentioned âchannel switchingâ.
Im-bloody-possible, this level is simply hogwash, balderdashâ you name it! I am extremely tired of the fact that nobody in this community knows how to speak english. The game was made in several different languages, and unless youâre 5 years old and canât speak a single language, chances are you speak another and just donât know English very well⊠at all. In this case, submit your levels in YOUR LANGUAGE to ANOTHER SERVER. That is all.
The level can last either a few seconds or an eternity. I say âan eternityâ because there is no way to get past the first room without cheating. Once you do, you will be presented with a series of platforms onto which awaits your death⊠you simply cannot get past this point. Then you are confronted by a couple hundred sparkies that wonât move, considering the fact that youâre either facing them, or going the wrong way. If you manage to make it to the final chamber in one piece, you encounter 3 (yes, three) Devans and 3 regenerating sparkies (interval of a second or less).
Thereâs a difference between âfun and challengingâ and âhard for the sake of being hardâ. This being the second, saying that it is the hardest level isnât exactly a good thing.
For the second time, I actually contemplate using inverse scientific notation for a rating.
Problems:
1) One platform, and itâs not even long. The only obstacle in your way is a couple of unidentifiable⊠things⊠that may or may not be pokemon.
2) No baddies, no challenge⊠this isnât a level so much as it is an incentive to commit to tearing your skin off, sprinkling it with salt, and scraping it with a barbeque cleaner.
3) Most of the animations werenât even supposed to be there. The Chansee one, for instance, has the said pokemon behind a counter that appears and dissapears at 10 FPS. Why, damn you, why?!
Hell hath no fury like a crappy level. Download this only if youâd like to follow the suggestion in problem #2.
Seriously, I donât really know what this is supposed to be. Itâs like a splatter of pixels on my monitor as far as the visuals go. Just repeating tiles over and over on the eighth layer⊠and then again on the seventh, I believe. But that hardly matters, itâs still crap.
You basically just choose which hole you have to drop down into⊠three times. Otherwise, youâre blown into a small chamber with stationary mace balls where you will, eventually, die.
So a few minutes and JJKâs later, I got to the end of the level, collected a flag, went to the other flag, andâŠ
Died!! Haha, fun isnât it?
Edit: No.
If the lone ranger had access to this level during his radio programs, there would be enough here to feed his horses. I am sorry to say that it is a bad level, but certainly not the worst Iâve ever seen. You get the gist of what it is above, so Iâll just get down to business.
Problems:
1) The background was completely off, it is very clear that the creator has little grasp over how to use the editor properly. Only two layers were used, three and four (I found no evidence of three however).
2) There are a lot of events and objects that are there just for the sake of being there. Itâs a party of nonsensical sprites being slapped together for no reason. By this I mean that there are a series of enemies and powerups in a place that is completely blocked off.
3) Still buggy. The level beings with a text warning that using the JJK cheat will be necessary if you get stuck, meaning the creator was aware that you were going to do so, but didnât do a thing about it.
This level is incomplete at best. I hope to the good Lord that this does not demonstrate the authorâs full potential.
No, no, no, no, and NO!! This has got to be a joke! I knew I was about to get myself into something not dissimilar to an acid trip in combination with ecstasy, but unfortunately with an added dose of epileptic seizures.
Problems:
1) The paths have all been covered. In other words, you canât get from one place to the next without physically moving to every inch of the level looking for a way out.
2) Not a single part of the actual tileset was used! All you see is a couple of enemies over the brain-melting animation of tiles that were meant for destructive scenery.
3) This level is a health hazard. I swear to you, it could trigger a seizure quicker than a Japanese strobe light in a robot band concert. Gahhhh!
Thatâs it. Iâm done. Still wanna download it? Be my guest. Make sure you have a buyer first for your liquified remains.
Iâve seen levels that deserve a âoneâ, but even though this one is pretty bad, itâs not one of them. For one thing, the creators have some generally okay knowledge as to how to use the editor, Iâll give them that.
Problems:
1) Much too short to have been uploaded, the bulk of the gameplay is trying to get on top in the beginning, and then the two bosses.
2) The sprites that are supposed to make this a âmegamixâ appear to have lost their raison dâetre, and have resorted to standing perfectly still, waiting very patiently for a rogue jackrabbit to blow them to kingdom come.
3) I, in general, let this sort of thing fly⊠but the English in this bad is awful. I mention this only because it makes the objectives unclear at almost any given point. It would have been a better idea for the creators to have written the text in their first langauge and posted it elsewhere.
Go and download it, thereâs a tileset in for you. But the levelâs really not worth your time.
This is more than just some joke, this is an insult to every level that has been made. Every single one of the levels that should come through to this server should be at least worked on for less than a couple minutes. There are some levels here that took weeks, even months of planning and the creative process.
This isnât a level at all. You start in a funnel on carratus, fall through to the bottom and encounter a rocket crate. Now, itâs not the worst thing in the world to have a small level. Itâs not even the worst thing to have no baddies. But when a level is finished without MOVING, you know it deserves to be removed.
An interesting design for a level that is not entirely dissimilar to a battle level (i.e., an ASSAULT level), Iâm not entirely familiar with the theme, but will proceed anyway.
The game starts in a highly unstable way. By this I mean that youâre stuck in a room and have to figure our what youâre supposed to do, then figure out how to, well⊠get out of the room. When you manage to do so, then the real level starts.
This is a symmetrical level, following the CTF style, but the objectives go beyond just capturing the flag (as stated aboveâ replace the word âthanâ with âthenâ).
With no bugs, there isnât much else to say about this level. Good job, Birdie.
[Rating (8.5) clearance. This review didnât describe the level well enough for the given rating. ~Cooba]
Iâm going to need a toothpick for this review⊠Alright, here goes.
Engh, itâs an alright level. And not âalrightâ as in âpassably fineâ, but âalrightâ as in âalriiiiiiiightâ. Very nice things have been done to honour this home-cooked tileset, and Iâm sure if it could talk, it would be proud. That having been saidâŠ
Problems:
1) The biggest downfall was that you canât see where the heck youâre supposed to be going. With the entire joint full of extra tiles, thereâs no way to tell if theyâre sprites or just the eyecandy. You have to walk up to quite a few walls to see, causing you to very quickly lose the race.
2) There arenât enough problems with this level for me to complain anymore. That makes me rather upset.
All kidding aside, download this level. Itâs quite a fine piece not only to play, but also to look at, (â).
[Rating (8.7) clearance (no support was given for the rating) and rather heavy content edit. ~Cooba]
Although it was just a re-colorization, it was pretty damned well-done for that matter. The levels having too many errors to allow me to navigate at all, I was free to use the nowalls cheat to look over the whole thing.
When reading the authorâs comments, I wasnât entirely sure what I was getting myself into, but it turned out nicely. The tubes (tubes!!) were coloured like popsicles, but the kind of popsicles that blend in well with the environment. Though theyâre sorta out of place for a remake of the Castle tileset, they still could be shoed in there to some effect.
I wasnât expecting much out of it, but it turns out itâs a pretty nice-looking tileset. Be a good boy and download it.
As a side note, having a freeze effect every 10 steps isnât what Iâd usually call âfunâ⊠but thatâs just me.
[Rating (8.2) clearance. Please give more support for your ratings. ~Cooba]
At a glance, I was rather frightened to see that many stationary pikachu clones standing around⊠all in the same position⊠but thatâs sorta the fault of the tileset, nâest ce pas?
This is another hotel-style level, which just like âTube Electric Problemsâ has no real⊠point to it, basically just to go around and collect items for the sake of hearing the item collection sounds. Which are actually rather pleasant the first hundred times.
The eyecandy is, well⊠Pikachu, Pikachu, 1,000,000 regenerating diamond pickups, Pikachu, Pikachu, Repeating cloud background⊠holy hell, did I mention Pikachu? I wouldnât want to leave that out concidering the important role it played in this level as some sort of yellow, stripped demon that taunted me whilst I was trying my damnedest just to get out of there⊠damn those big, cartoon eyes!
This level reminds me of life, which is basically to go around, get as rich as possible, eat until you get fat, run around to burn it off, and start all over again. And since when do banks just give you hundreds of dollars for free like that?!
Unless youâre under Pikachuâs evil charm spell, it would be best to wait for another level instead of downloading this one.
Youâre entirely right when you say it was difficult to effectively add more eyecandy to this level. The tileset is simply horrendous⊠but the level compensated well.
I liked it. It had all the standard elements, like the tubes and the warps, as well as those hidden compartments that were thankfully obvious enough to discover even in the heat of battle. Moving from place to place was not a chore, either.
Problems:
1) It works fine for a battle level, but the level size could have been a little biggerâ maybe gone a little more to the sides.
2) The less powerful weapons were found in the hardest places to reach, and the most powerful ones were found at the start of the level.
3) Like I said, even though this is a generally good level, the tileset is simply awful.
Despite that, Iâd recommend this home-cooked level.
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