Review by Sucka_Tube

Posted:
18 Jul 2006, 22:20
For: ilu's land X tilesets
Level rating: 4.2
Rating
N/A

If they’re tilesets, why is this listed under “Single Player”?

If the administration would be so kind to remove this message once it has been noted…

Review by Sucka_Tube

Posted:
17 Jul 2006, 20:39
For: The Journey of Jazz super finished
Level rating: 6
Rating
6.5

I agree with Janus on all four points. First of all, the level was way too difficult. I’m tired of seeing levels that dillute the gameplay experience by being so difficult that you have to replay the whole shtick one again (from the beginning, mind you— add some more checkpoints for God’s sakes!).

There were only a couple items, and I recall only one type of ammo powerup, and that was for the dynamite. No coins, no bonuses, no food. Well, there might have been SOME food, but all of the real pickups were hidden. You should leave at least a couple for the poor player to see!

When I say they were “hidden” I mean to say that they were (very) stealthily placed into secret areas with no indication as to how one is supposed to get into them! Don’t get me wrong, having impossible-to-find secret areas isn’t that bad a couple times, but that’s only in levels where you don’t get killed by blinking and falling into the impaling grounds that is the bulk of this level. I can’t tell you how much it pains me inside to see poor Lori give out that shrill cry of despair when she is hit :’(.

There was no actual formula for the tileset use, as stated previously. There’s nothing more annoying to a player than to see a decorative bunch of tiles that match the tiles that form solid walls. You inevitably find yourself going up and down the level having to press against the walls to see if they’re real or not. This is seriously not fun.

I must commend you, however, on the creativity of the use of the tileset, anyway. As a note, it might not be the best idea to have scenery that tries to crush you, because you will get stuck often, and that’s grounds to cheat to beat the level. No one likes to have to cheat to beat levels. They lose their sense of satisfaction at that point.

At the same time, it was a fairly large level with only some stickiness errors, maybe some improper use of the Sprite-Foreground layer (3) to create secret passages (saw the character’s outer edges leaking from the said passageway). Besides that, it was clear that effort was given for it. So here’s 6.5, and a big, big “E” for effort.

RecommendedReview by Sucka_Tube

Posted:
17 Jul 2006, 19:34
For: JJ2 Wallpaper - VERY OFFICIAL!
Level rating: 5.8
Rating
5.2

I agree with KRSplat when he says that this piece of work is at least half-decent, but I believe he misses the point. This is very obviously a parody of the original splash screen, and because it did its job of triggering a good amount of chuckles because of its comically exaggerated drawings of the two characters. Adding to it was the intentionally mispelled text to make it seem as though as little effort as possible was put into it, making it worth even more in terms of comedic value.

It is however impossible to give this higher than what I had given it, because it’s a parody, and nothing more. But I think that, for a jolly good laugh, this rating should suffice.

Be a good boy and download it.

RecommendedReview by Sucka_Tube

Posted:
17 Jul 2006, 02:41
For: RMX-Exoticus
Level rating: 2.8
Rating
4.5

I really don’t care what was done to change a song, as long as it’s been changed, it’s still a remix, JC!

And, yes, the sample swapping really did add to the song, gave it a sort of new raison d’etre. In essence, making it more upbeat without a tempo change.

However, little was done to it. Meaning I can’t give it more than a 5, but because it works so well, can’t give it less than a 4. Hence….

Not recommendedReview by Sucka_Tube

Posted:
17 Jul 2006, 02:37
For: Relaxing Song 6
Level rating: 1.7
Rating
3

This is the Jungrock theme? Wow, it certainly has changed! I’ll give it a very modest 3 only because giving something a “1” suggests that there was little or nothing at all done to remix the song. This is not the case.

Strangely enough, the down-tempo works in this case. A few more changes in the instruments, and you have a different song. It was odd, and I wouldn’t listen to it because of its state of uninteresting-ness, which is why I wouldn’t have rated it higher.

Not recommendedReview by Sucka_Tube

Posted:
17 Jul 2006, 02:27
For: A haxor 1337 level that ruxors
Level rating: 1
Rating
1

Most levels one cannot describe because of its innumerable amount of tiles, carefully put together along with well-placed baddies and goodies. So when you’re able to fully describe everything about a level, it’s not a good sign.

It’s a single platform with 2 regenerating ice powerups and even more +3 regenerating ice ammo, followed by yet another regenerating supply of ammo, in this case TNT. Pokemon stride accross the screen on another layer. Dicky Mo’s name appears in the center, written with even more pokemon. The background is, par assumtion, the default for the tileset. And that’s the so-called “level” for ‘ya.

Review by Sucka_Tube

Posted:
17 Jul 2006, 02:18
For: Harry Potter Music
Level rating: 1
Rating
N/A

It’s illegal to take copyrighted music and to put it on a filesharing server. Plus the quality blows. Basically grounds for removal.

Review by Sucka_Tube

Posted:
17 Jul 2006, 02:01
For: Orbitus edited
Level rating: 1
Rating
1

It’s the same thing!! I can’t believe that someone would loop the remaining 5 seconds three times and call it an “edit”… because that’s what this is.

It’s not a particularily funny song, but I laughed throughout, my hopes of a real remix shattered.

Note that you can’t hear any of the aformentioned “channel switching”.

Not recommendedReview by Sucka_Tube

Posted:
17 Jul 2006, 01:54
For: Deadly
Level rating: 1
Rating
1

Im-bloody-possible, this level is simply hogwash, balderdash— you name it! I am extremely tired of the fact that nobody in this community knows how to speak english. The game was made in several different languages, and unless you’re 5 years old and can’t speak a single language, chances are you speak another and just don’t know English very well… at all. In this case, submit your levels in YOUR LANGUAGE to ANOTHER SERVER. That is all.

The level can last either a few seconds or an eternity. I say “an eternity” because there is no way to get past the first room without cheating. Once you do, you will be presented with a series of platforms onto which awaits your death… you simply cannot get past this point. Then you are confronted by a couple hundred sparkies that won’t move, considering the fact that you’re either facing them, or going the wrong way. If you manage to make it to the final chamber in one piece, you encounter 3 (yes, three) Devans and 3 regenerating sparkies (interval of a second or less).

There’s a difference between “fun and challenging” and “hard for the sake of being hard”. This being the second, saying that it is the hardest level isn’t exactly a good thing.

Not recommendedReview by Sucka_Tube

Posted:
17 Jul 2006, 01:36
For: Duel lvl
Level rating: 1
Rating
1

For the second time, I actually contemplate using inverse scientific notation for a rating.

Problems:

1) One platform, and it’s not even long. The only obstacle in your way is a couple of unidentifiable… things… that may or may not be pokemon.

2) No baddies, no challenge… this isn’t a level so much as it is an incentive to commit to tearing your skin off, sprinkling it with salt, and scraping it with a barbeque cleaner.

3) Most of the animations weren’t even supposed to be there. The Chansee one, for instance, has the said pokemon behind a counter that appears and dissapears at 10 FPS. Why, damn you, why?!

Hell hath no fury like a crappy level. Download this only if you’d like to follow the suggestion in problem #2.

Not recommendedReview by Sucka_Tube

Posted:
17 Jul 2006, 01:29
For: the money room is waiting + race to evil
Level rating: 1
Rating
1

Seriously, I don’t really know what this is supposed to be. It’s like a splatter of pixels on my monitor as far as the visuals go. Just repeating tiles over and over on the eighth layer… and then again on the seventh, I believe. But that hardly matters, it’s still crap.

You basically just choose which hole you have to drop down into… three times. Otherwise, you’re blown into a small chamber with stationary mace balls where you will, eventually, die.

So a few minutes and JJK’s later, I got to the end of the level, collected a flag, went to the other flag, and…

Died!! Haha, fun isn’t it?

Edit: No.

Not recommendedReview by Sucka_Tube

Posted:
17 Jul 2006, 01:08
For: The Sad Beach
Level rating: 1
Rating
1

If the lone ranger had access to this level during his radio programs, there would be enough here to feed his horses. I am sorry to say that it is a bad level, but certainly not the worst I’ve ever seen. You get the gist of what it is above, so I’ll just get down to business.

Problems:

1) The background was completely off, it is very clear that the creator has little grasp over how to use the editor properly. Only two layers were used, three and four (I found no evidence of three however).

2) There are a lot of events and objects that are there just for the sake of being there. It’s a party of nonsensical sprites being slapped together for no reason. By this I mean that there are a series of enemies and powerups in a place that is completely blocked off.

3) Still buggy. The level beings with a text warning that using the JJK cheat will be necessary if you get stuck, meaning the creator was aware that you were going to do so, but didn’t do a thing about it.

This level is incomplete at best. I hope to the good Lord that this does not demonstrate the author’s full potential.

Not recommendedReview by Sucka_Tube

Posted:
17 Jul 2006, 00:51
For: Madness
Level rating: 1
Rating
1

No, no, no, no, and NO!! This has got to be a joke! I knew I was about to get myself into something not dissimilar to an acid trip in combination with ecstasy, but unfortunately with an added dose of epileptic seizures.

Problems:

1) The paths have all been covered. In other words, you can’t get from one place to the next without physically moving to every inch of the level looking for a way out.

2) Not a single part of the actual tileset was used! All you see is a couple of enemies over the brain-melting animation of tiles that were meant for destructive scenery.

3) This level is a health hazard. I swear to you, it could trigger a seizure quicker than a Japanese strobe light in a robot band concert. Gahhhh!

That’s it. I’m done. Still wanna download it? Be my guest. Make sure you have a buyer first for your liquified remains.

Not recommendedReview by Sucka_Tube

Posted:
17 Jul 2006, 00:40
For: super_jazz v.01
Level rating: 1.8
Rating
3.5

I’ve seen levels that deserve a “one”, but even though this one is pretty bad, it’s not one of them. For one thing, the creators have some generally okay knowledge as to how to use the editor, I’ll give them that.

Problems:

1) Much too short to have been uploaded, the bulk of the gameplay is trying to get on top in the beginning, and then the two bosses.

2) The sprites that are supposed to make this a “megamix” appear to have lost their raison d’etre, and have resorted to standing perfectly still, waiting very patiently for a rogue jackrabbit to blow them to kingdom come.

3) I, in general, let this sort of thing fly… but the English in this bad is awful. I mention this only because it makes the objectives unclear at almost any given point. It would have been a better idea for the creators to have written the text in their first langauge and posted it elsewhere.

Go and download it, there’s a tileset in for you. But the level’s really not worth your time.

Not recommendedReview by Sucka_Tube

Posted:
17 Jul 2006, 00:28
For: stupid
Level rating: 1
Rating
1

This is more than just some joke, this is an insult to every level that has been made. Every single one of the levels that should come through to this server should be at least worked on for less than a couple minutes. There are some levels here that took weeks, even months of planning and the creative process.

This isn’t a level at all. You start in a funnel on carratus, fall through to the bottom and encounter a rocket crate. Now, it’s not the worst thing in the world to have a small level. It’s not even the worst thing to have no baddies. But when a level is finished without MOVING, you know it deserves to be removed.

Review by Sucka_Tube

Posted:
16 Jul 2006, 02:12 (edited 16 Aug 06, 13:00 by Cooba)
For: Fountain of foo's -- foo's vs. unfoo's edition.
Level rating: N/A
Rating
N/A

An interesting design for a level that is not entirely dissimilar to a battle level (i.e., an ASSAULT level), I’m not entirely familiar with the theme, but will proceed anyway.

The game starts in a highly unstable way. By this I mean that you’re stuck in a room and have to figure our what you’re supposed to do, then figure out how to, well… get out of the room. When you manage to do so, then the real level starts.

This is a symmetrical level, following the CTF style, but the objectives go beyond just capturing the flag (as stated above— replace the word “than” with “then”).

With no bugs, there isn’t much else to say about this level. Good job, Birdie.

[Rating (8.5) clearance. This review didn’t describe the level well enough for the given rating. ~Cooba]

Review by Sucka_Tube

Posted:
16 Jul 2006, 01:58 (edited 24 Jul 06, 19:08 by Cooba)
For: Blue Runner
Level rating: N/A
Rating
N/A

I’m going to need a toothpick for this review… Alright, here goes.

Engh, it’s an alright level. And not “alright” as in “passably fine”, but “alright” as in “alriiiiiiiight”. Very nice things have been done to honour this home-cooked tileset, and I’m sure if it could talk, it would be proud. That having been said…

Problems:

1) The biggest downfall was that you can’t see where the heck you’re supposed to be going. With the entire joint full of extra tiles, there’s no way to tell if they’re sprites or just the eyecandy. You have to walk up to quite a few walls to see, causing you to very quickly lose the race.

2) There aren’t enough problems with this level for me to complain anymore. That makes me rather upset.

All kidding aside, download this level. It’s quite a fine piece not only to play, but also to look at, (—).

[Rating (8.7) clearance (no support was given for the rating) and rather heavy content edit. ~Cooba]

Review by Sucka_Tube

Posted:
16 Jul 2006, 01:45 (edited 6 Nov 06, 20:16 by Cooba)
For: Frozen Castle
Level rating: 7.5
Rating
N/A

Although it was just a re-colorization, it was pretty damned well-done for that matter. The levels having too many errors to allow me to navigate at all, I was free to use the nowalls cheat to look over the whole thing.

When reading the author’s comments, I wasn’t entirely sure what I was getting myself into, but it turned out nicely. The tubes (tubes!!) were coloured like popsicles, but the kind of popsicles that blend in well with the environment. Though they’re sorta out of place for a remake of the Castle tileset, they still could be shoed in there to some effect.

I wasn’t expecting much out of it, but it turns out it’s a pretty nice-looking tileset. Be a good boy and download it.

As a side note, having a freeze effect every 10 steps isn’t what I’d usually call “fun”… but that’s just me.

[Rating (8.2) clearance. Please give more support for your ratings. ~Cooba]

Not recommendedReview by Sucka_Tube

Posted:
16 Jul 2006, 01:36
For: PikaCity
Level rating: 5.2
Rating
5.2

At a glance, I was rather frightened to see that many stationary pikachu clones standing around… all in the same position… but that’s sorta the fault of the tileset, n’est ce pas?

This is another hotel-style level, which just like “Tube Electric Problems” has no real… point to it, basically just to go around and collect items for the sake of hearing the item collection sounds. Which are actually rather pleasant the first hundred times.

The eyecandy is, well… Pikachu, Pikachu, 1,000,000 regenerating diamond pickups, Pikachu, Pikachu, Repeating cloud background… holy hell, did I mention Pikachu? I wouldn’t want to leave that out concidering the important role it played in this level as some sort of yellow, stripped demon that taunted me whilst I was trying my damnedest just to get out of there… damn those big, cartoon eyes!

This level reminds me of life, which is basically to go around, get as rich as possible, eat until you get fat, run around to burn it off, and start all over again. And since when do banks just give you hundreds of dollars for free like that?!

Unless you’re under Pikachu’s evil charm spell, it would be best to wait for another level instead of downloading this one.

Review by Sucka_Tube

Posted:
16 Jul 2006, 00:50 (edited 13 Dec 10, 22:49 by cooba)
For: Grave G
Level rating: N/A
Rating
N/A

You’re entirely right when you say it was difficult to effectively add more eyecandy to this level. The tileset is simply horrendous… but the level compensated well.

I liked it. It had all the standard elements, like the tubes and the warps, as well as those hidden compartments that were thankfully obvious enough to discover even in the heat of battle. Moving from place to place was not a chore, either.

Problems:

1) It works fine for a battle level, but the level size could have been a little bigger— maybe gone a little more to the sides.

2) The less powerful weapons were found in the hardest places to reach, and the most powerful ones were found at the start of the level.

3) Like I said, even though this is a generally good level, the tileset is simply awful.

Despite that, I’d recommend this home-cooked level.