Good altough the autosave is nervewracking, I’ve ruined my anims.j2a many many times because of it…
You could use it as an artistic effect, like a flashback, but then I would use a B&W of some other tileset instead… Like said, this didn’t take much effort at all…
I like it really much, I could really make something with this… It inspired me. This is not a bad thing, but I’ll say it: I find the headspinning owl disturbingly retarded. :P But hey, that’s the thing with owl sometimes…
As a Finnish user, I must say I lost your chllenge. Here is a comment about the challenge, in Finnish:
“Nauratti niin, että olis tullut kusi housuun jos en äsken olis vessassa käyny. Kyllä Jope osaa. (Eikös olekin Jopen biisi?)”
Not bad for 24h level. Altough there is tons of pickups, it isn’t any bad. As SlaYerRA said, GL to you too.
[Quick review ~cooba]
Good job, but admit you stole the name idea from server always wins? (or was it stolen from this level…? hmm.) LOL.
I’m in kind of a hurry, but I just want to tell this tileset is awesome so here it goes to quick reviews. Good work, keep it up. I just love all the eyecandy possibilities it creates. There. G2G!
Oh no… Did making this take even 5 minutes? Where is eyecandy? Hurt doesn’t work in multiplayer. It seems the platforms have been just copy-pasted around this. There is lot to improve, but I think you might someday succes in making a level.
You have just changed the gamemakers easiest tutorial’s ball sprite to Jazz’s head. This rating is that bad because you have literally done nothing in that game yourself. Head is ripped from JJ2, wall and engine are stolen form the GM tutorial.
Why do we need this? Isn’t notepad enough?
BTW, you could have told this too:
- Where is banlist? (I know, I know, noobish question, but you never know if someone doesn’t know it. It is in your JJ2 folder, usually “C:/games/jazz2/banlist.lst”)
I think this is pretty useless, but still is better than notepad.
WTF? For me, the cuboid crashes the game after about 10 seconds of playing!
PlunK: nope, no weird effects. I just start playing… 10 seconds… CRASH.
OK, It doesn’t look like a robot. You don’t need to do anyhting than dodge the flails to win this. Far too easy. What is the meaning of the tube in the start? nothing. Many good lvl makers use custom bosses, but making one won’t make the level good. Not bad, just keep trying and make differerent lvls too.
Holy Cow! This rocks! Now that you can save in larger levels, makes playing them more flexible and easier! Thanks!
The password isn’t empty, I didn’t write in anything and clicked OK, then came the wrong password error.
Oh, you’re also a game maker user?
Nice to hear that, I’m also quite pro (even as I say myself) with game maker.
Looks VERY un-worked, but makes great gameplay! Yeah!
(Worlds shortest review… Stop laughing at me! Or just go away…
What am I talking?)
Let’s give it 7.5 and DR.
PS. You would have also said “set the captures needed to 100”, as it makes it more annoying er… fun…
I hate this.
I hate, that newbies (not in bad way, just new levelmakers) upload lot of useless things.
It is also 100% no reason for making a episode file for this.
Don’t tkae this personally, but that intro was the worst I’ve ever seen, intros are for explaining teh story, not to tell the packs name.
Oh, and this even is not a pack!
Please make them zip files, not rars!
There is a major bug with the tree, it doesn,t have one ways.
Why there is large number of useless events on top of the level?
Albeit quite okay level, you have become better level maker since I last time loaded your levels! Way to go! Just little more practise, and thats it!
Fancy level =P it gets 4.5!
“DarkHell offers a high level design.”
No it doesn’t. The bosses of the level were annoying, the level was too short, and there is nothing new in that design, we have seen many carrotus levels before, the tileset is overused!
Thats why I gave 3.
LEVELS 6/20
Well, lets start out with a fact:
The levels were very short.
Every level was too ease.
The virus bin was annoying, because of the large enemy group. Putting many enemies in a little place is not very fun.
Quality is more important than quanity, but it’d be good to have something to play.
EYECANDY 5/20
Well, what could we say, the layer wich moved with the player was cool, but there was nothing new. Totally black one would have been better.
On the other hand, there wasn’t muvh eyecandy to see. I didn’t see any tilebugs, but still it looked quite empty. Not good.
GAMEPLAY 8/20
It well it is quite buggy, you are able to fall of the level or get stuck in suck.
Too much enemies in too small area.
Try to improve it.
BUGS 4/20
Two:
You can’t leave the suckertube in one of the levels.
It is possible to fall of the level.
PICKUPS 1/20
There’s not much to say here, There actually was no pickups except the tnts.
TOTAL
6+5+8+4+1=32
3,2 points.
No Download recommendation.
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.