xlmbio.j2l | Bioluminescence | 177.78 kB | 05 Apr 2024 |
beachfreeport.j2t | Beach (Freeport) | 784.12 kB | 31 Dec 2023 |
DamnMushroom.j2t | Damn Mushroom | 536.77 kB | 09 Aug 2020 |
JungleMushroom.j2t | JungleMushroom | 398.97 kB | 03 Jan 2024 |
Lomat.j2t | Scorpio Key | 269.49 kB | 11 Feb 2024 |
BubbleGun-mlle.j2a | 3.32 kB | 18 Jul 2019 | |
SpringMushroom.j2a | 7.75 kB | 09 Apr 2021 | |
dinner.xm | Dinner at Rachael | 688.24 kB | 04 Mar 2024 |
xlmbio.j2as | 2.22 kB | 31 Mar 2024 | |
BubbleGun.asc | 1.84 kB | 18 Jul 2019 | |
MLLE-Weapons.asc | 47.25 kB | 06 Sep 2019 | |
SEweapon.asc | 14.07 kB | 26 Nov 2023 | |
S3K_87.wav | 172.00 kB | 09 Apr 2021 | |
MLLE-Include-1.6w.asc | 24.49 kB | 05 Apr 2024 | |
xlmbio-MLLE-Data-1.j2l | MLLE Extra Data | 19.20 kB | 05 Apr 2024 |
xlmbio-MLLE-Data-2.j2l | MLLE Extra Data | 26.36 kB | 05 Apr 2024 |
xlmbio-MLLE-Data-3.j2l | MLLE Extra Data | 18.78 kB | 05 Apr 2024 |
The theme of the map is a large forest full of bioluminescent mushrooms, I had a lot of fun making this but it was quite difficult too. I have to thank PurpleJazz for the bouncing mushrooms script and the others for testing and giving feedback.
There are 3 carrots and 3 power ups.
Enjoy!
Edit: Removed the Roller and Voranj weapons for gameplay reasons and fixed bugs.
First review in years, here we go! Bioluminescence is a fun CTF level taking place in some sort of odd jungle where super-cool-mushrooms are the focus of the level. It is incredibly platformy, and requires plenty of jumping to navigate. One of my favorite kinds of levels! My favorite part of the level is that there is an obvious path at the top of the level that takes you from base to base with no worries – but it's pretty dangerous to take. You may want to reconsider that route… So to continue on our adventure, you're forced to take alternative routes in this level which wind you around a maze of mushrooms. In the end, it's classic fun with some cool scripting. The weapons are custom, but feel familiar. My recommendation for improvement is to put something awesome underwater. I hate going underwater in levels. I think either punishment or reward should come with it! Another suggestion is helping to differentiate one ways from regular tiles – but that's a very minor thing here and there. Overall, this is a solid 8.5/10.
Thank you for sharing! Highly recommended. Sorry I didn't get to play this with other people. I just played 1 player CTF. It was a good game.
Edit – PS – This is one of the most beautiful levels I've ever seen. GREAT JOB with the background and overall eyecandy! :) :)
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Eat your lima beans, Johnny.
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