ezsalt.j2l | Saline Shores | 17.01 kB | 04 Apr 2024 |
BeachplusSalt.j2t | Saltpan | 366.20 kB | 04 Apr 2024 |
AntiGravBouncer.j2a | 4.71 kB | 30 Nov 2019 | |
weaponVMega.j2a | 32.08 kB | 11 Apr 2018 | |
AuroraBorealis.ogg | 2945.40 kB | 04 Apr 2024 | |
ezsalt_wind.ogg | 867.62 kB | 04 Apr 2024 | |
ezsalt.j2as | 8.98 kB | 04 Apr 2024 | |
AntiGravBouncers.asc | 6.39 kB | 17 Mar 2021 | |
MLLE-Weapons.asc | 47.25 kB | 06 Sep 2019 | |
SEweapon.asc | 14.07 kB | 26 Nov 2023 | |
WeaponVMega1.asc | 2.63 kB | 02 Jan 2024 | |
WeaponVMega8.asc | 3.20 kB | 21 Dec 2022 | |
MLLE-Include-1.6w.asc | 24.49 kB | 04 Apr 2024 | |
ezsalt-MLLE-Data-1.j2l | MLLE Extra Data | 12.06 kB | 04 Apr 2024 |
ezsalt-MLLE-Data-2.j2l | MLLE Extra Data | 9.54 kB | 04 Apr 2024 |
Medium-sized CTF level located within the dried up bed of an inland sea. Now only a barren, desiccated wasteland remains, with the salty winds preventing any plant life from growing. Do you think you have what it takes to prevail in such an unforgiving, hostile environment?
I give credit to Szadi for drawing the level’s background. The excellent music track comes from the Risk of Rain soundtrack courtesy of composer Chris Christodoulou.
Further shoutouts to Lark for creating Myriadus, a level which was quite a big source of inspiration for this one.
Enjoy!
EDIT 04/04/2024: Some adjustments. Tweaked the flow in a few areas, replaced Toaster with Voranj, increased the spawn time of the +1 carrots, adjusted the ammo placement.
The crashing in this level when using Boomerang Gun was due to a conflict with a specific mutator enabled in Zeal Duels servers. In normal circumstances this shouldn't be an issue.
This level is a lot of fun. It is a medium-sized CTF level with a very old-school feel to it. The flow is very tight, and the level is easy to navigate. There are a lot of vines, but the way they are used helps speed you up when flying from base to base. The level is very fast paced, and despite its medium size, it feels a bit small because you're able to fly through so fast. There remain plenty of areas to explore. I really like that about the level. The eyecandy is great. Several different tilesets are put to use, making each area in the level a unique one. Visuals are not repetitive. The background uses a reflection that makes the most realistic ice I've seen in a level. Weapons are mostly new, but have familiar feels to them and are easy to get used to pretty quickly. If I had to be super picky, I'd say the only downside is the number of one way areas. It's not like they're overused, though. Overall great level. Highly recommended.
We tried to playtest this level while we were playing CTF over the weekend. Unfortunately, players started to crash, seemingly because they used the boomerang weapon. So we weren't able to playtest the level because of the crashes.
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Eat your lima beans, Johnny.
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