Hmmm, interesting concept but the Eyecandy and gameplay lets it down. 302 downloads in the last 4 days? :O
EYECANDY
The background has a strange animation in the speakers which does look weird. The foregrounds used were interesting but they obstruct the view of where you are supposed to go and I couldn’t see most of the enemies in Level 2. A lot of the space in each of the levels look empty.
3/10
GAMEPLAY & OBJECTIVES
The objective here is to destroy the viruses (enemies) that you will come across.
I will review the Gameplay for each of the 4 levels (one at a time) including the Boss.
LEVEL 1
The first thing you do is to go through a Sucker Tube that changes direction but is too easy to get through. Next you’re in a maze of Sucker Tubes but there is an annoying bug here. You can end up getting stuck by going too fast in the tube and you will keep going around in circles until you hold down that Shift key and keep going left.
After the Sucker Tube maze you are in a room where you have to keep shooting rats until the way out opens up. The Full NRG carrot placed re-generates too quickly making this part of the level too easy.
After getting through the rats you have a choice of two routes. One will take you to an area of 15 Normal Turtles which are easy to kill due to the fact that the shells will kill EVERYTHING. The other route is to go through a Robot which doesn’t activate or try to attack you. All you have to do is run under it.
Once you get pass the enemies you move on to the exit to Level 2.
All these puzzles were too easy overall. Also, it is possible to fall off the level.
3/10
LEVEL 2
Here, you start off the level by going left through a cool sucker tube. Then you end up on the floor with lots of enemies which you can’t see due to the obstructing foreground. Here you just run right to the exit on to Level 3.
1/10
LEVEL 3
There is hardly any gameplay in this level. All you do is just run right shooting the many Normal Turtles that appear until you reach the exit to the Boss Level.
1/10
LEVEL 4 (BOSS)
All you do here is keep shooting a Robot Boss with the very fast re-generating Toaster ammo. Also, the +1 Carrot re-generates too quickly.
After beating the boss, you move on to the credits level which has no exit. But I won’t review this level as I feel there isn’t any point.
1/10
TOTAL GAMEPLAY SCORE: 6/40
PICKUPS PLACEMENT
There is hardly any pickups in any of these levels. No food can be found anywhere. There is some useless TNT by the Robot in Level 1.
There are also some Carrots which re-generate making the levels too easy.
There is some re-generating Toaster Ammo as I mentioned before in the Boss level.
1/10
ENEMY PLACEMENT
The enemies are too easy to get through. Placement is poor in Level 2 as you cannot see where they are.
1/10
OBSTACLE PLACEMENT
Aside from the the changing Sucker Tube and the Sucker Tube Maze there isn’t many other obstacles.
There is the wall that you have to get through by shooting severall rats.
There is no destruct or buttstomp scenery.
There are the doors that you run through on Level 2.
However, all these obstacles are too easy to get through.
2/10
TOTAL SCORE: 13/70
OVERALL SCORE: (13 / 7) = 1.8571428571428571428571428571429
ROUNDED TO 1.9
EXTRAS
The text events used here are cool. I liked the one after you defeat the boss. +0.1
FINAL SCORE = 2.0
DOWNLOAD?
The only redeeming feature in this pack are the cool text events but other than that the pack isn’t that great.
I cannot recommend this level pack for download, but don’t let that put you off making levels, Krinya. Keep trying and it may turn out great. :)
EDIT: Grammar correction :P
LEVELS 6/20
Well, lets start out with a fact:
The levels were very short.
Every level was too ease.
The virus bin was annoying, because of the large enemy group. Putting many enemies in a little place is not very fun.
Quality is more important than quanity, but it’d be good to have something to play.
EYECANDY 5/20
Well, what could we say, the layer wich moved with the player was cool, but there was nothing new. Totally black one would have been better.
On the other hand, there wasn’t muvh eyecandy to see. I didn’t see any tilebugs, but still it looked quite empty. Not good.
GAMEPLAY 8/20
It well it is quite buggy, you are able to fall of the level or get stuck in suck.
Too much enemies in too small area.
Try to improve it.
BUGS 4/20
Two:
You can’t leave the suckertube in one of the levels.
It is possible to fall of the level.
PICKUPS 1/20
There’s not much to say here, There actually was no pickups except the tnts.
TOTAL
6+5+8+4+1=32
3,2 points.
No Download recommendation.
I don’t know what about you, but I liked that.
[Review changed to quick review. – Fquist]
iam face
[Rating (6.7) clearance. – Cooba]
Note to self- Include every regular JJ2 tileset in next upload, then hope sonicnathan finds no antidote.
Every so often, a level pack comes along that begs to be bashed and taken to the curb. This is not one of those packs, this pack is so short, so incredibly simple and so incessantly easy that it just has to be a joke. People trying to bash this pack for “humour” or whatnot are, in fact, the ones being duped. The pack, entitled with B-movie gusto as “Battle with Viruses!”, has very little storyline. Stuck in a B-movie esque computer, Jazz (or the rabbit of your choice) takes on Licensed Game esque objectives. Though there is a nifty bar effect at the top and bottom of the screen, the eyecandy leaves much to be desired. The eyecandy however is the last thing Krinya needs to focus on. The level design is horrendously ghastly and leaves behind such flaws as walkways into bottomless pits and obscuring part of the players view with the aforementioned eyecandy bars. Not to mention that two of the three levels consist of “hold direction button until you fall down and need to change direction, or hit end sign”. There is an included endboss which is a robot boss, and it suffers the same fault as every robot boss out there: the arena is nothing more than a flat stretch of land. Matters are made even worse with the unlimited supply of toaster ammo given. The first level is somewhat longer than the rest, but is still just as dull. Unlike Sonicnathan, I found no puzzle solving elements (perhaps his brain was melted after being poisoned by the tilesets?), however I did find a robot boss that did not activate as I stealthily slipped by to the exit. Now I may have just outlined many flaws in the pack, despite saying it shouldn’t be bashed. Hear me out, I am not bashing this pack. For starters, it’d be a waste of effort since the pack is, like, 10 seconds long, and because if I just said “Download this pack for this one really brilliant bit” no one would find this review helpful. Now as mentioned, there is this one really brilliant bit that redeems the whole pack, and since the pack takes 10 seconds or so to beat, you’ll agree with me this one bit was totally worth the effort. I’m not spoiling it, but when you defeat the endboss there is some very inspired writing that should make you chuckle at the very least (be sure to note that there is text at both the top and bottom of the screen). Also the credits have a neat equalizer animation.Overall, the pack is broken on many faults but it’s short length and downright awesome writing make it worth a download.
I always remove all levels when I install jj2, including their tilesets, so it’s a good thing that you include them just in case. Don’t listen to him.
One note. DON“T include tilesets that come with Jazz 2. That’s poison to people like me.
Note: There is little to no story so I’m not even going to talk about it.
Eyecandey:
Sorry but this just doesn’t cut it. All the levels look very identical. (minus the pallet changes and level layout) The levels look empty and the background is noting I’ve not seen before. There were these weird pieces of floor in the background and foreground that move faster than Jazz. It was confusing and had no reason to be there. (other than covering some useless things like an arrow that serves no reason for exictance and hiding baddie’s with is unfair and anowing.) Plus most of the levels were made up of about 20 tiles out of the whole tileset. (That is sarcastic but if looks that way. There’s no veryity.) It’s also worth noting that the level has a lot of useless animations in it. Lots that make no sense. Also the speakers have tile bugs in them and have a weird animations that looks bad.
3/10
Gameplay:
Level 1:
Gameplay:
Boring. There’s some puzzle elements but there all to simple to solve. (20 seconds at the most.) The level was only about 2 minutes and theres this survival thing with a fast regenerating Full Energy carrot making it to easy. (As if it’s not easy enough as it is.) Also at the end you have 2 choices to make to get to the end. ! is to take on tons of turtles but there so close together hitting one of them kills them all because of there shells. The other one is a showdown with a robot but the robot doesn’t even activate and you can go underneath him to the exit. Also you can fall of the end of the level. Meaning you have to restart the level to continue playing.
Enemy placement:
Couple on enemies. Almost impossible to die because of to little enemy’s. At the survival area theres 3 rats the respawn. You can stand at 1 corner and just keep shooting to win. Next question.
Pickup placement:
Carrots: There’s a couple of carrots but there’s so little enemys that they have almost no use. Also regenerating carrot in the survival area re-spawns to quickly.
Ammo: # sticks of TNT. That’s it.
Total:2/10
Level 2:
Gameplay:
Go to the left, fall down into a pit of enemies covered up by the foreground, got though some opening and closing gates, end of level. About 2 minutes. At the gates if you hold right you’ll take damage but you’ll get to the end.
Enemy placement:
Some enemies at the bottom of the level that makes is so you always get hurt. Also makes is hard to get past the gates without getting hit.
Total: 1/10
Pickup Placement:
No items!
Level 3:
Gameplay:
Run to the right shooting re-spawning turtles. All you need do is run to the right while constantly pressing the fire button. About 7 seconds long.
Enemy placement:
Re-spawning turtles on a straight path. That’s it.
Pickup Placement:
No items again.
Total: 0/10
Boss:
Some re-spawning toaster ammo and a a robot boss. noting special.
Final rank: F
Total 6/40
1.2
DR? No.
…Sooooo! Let’s rewiew this tileset!
Um…Forest Objects(like grass, mushroom, trees, etc…): 0.9
Special Objects:
waterfall:1
lighting:0.7
stars:1+0.5!
that green spiral:0.2
Hurt objects: um…0.7
Scenery: 0.3
Tiles what can use with animating tile(rating based on amount of, and how can used it):0.7
Amount of tiles:0.2
Overall Rating: 6.2
DOWNLOAD RECOMMENDATION: YES!
P.S:I forgotten something to rate in this tileset?
Yeah, I too can’t open the level. No tileset. Please upload the “A_CarrFIXday.j2t” file. (Open JCS, and hifi.j2l, you got an error – file not found…) So, what kind of tileset is that…um….“A Carrot Day(fixed)”? (I’m just trying to solve the tileset name).
EDIT:
HEY! I finded out where’s that tileset! You can download it with SPAZ18’s Lost in Marble Gardens V4.0 !
I ment it to be a small, I could try those hints, thanks!
This is one of the best episodes I’ve ever played. Surely, the best thing here is the story: In the first level, you have a little adventure with Jazz, but at the end of the level Jazz falls in a mortal trap. In the second level, Spaz goes searching for Jazz, and he discovers that he’s dead. Next, he tries to use his cloning machine to report him back to life. Surely this is a very original story, and the levels are quite good. I encountered only two bad things here: first, some puzzles are a little hard to solve; second (and this is the worst), I couldn’t save the game, because it always caused the ACCESS VIOLATION error. So, I had no choice, I had to skip all the leves I played yet by cheating, and this is really not a good thing. I had to because the episode is made of 17 LEVELS, I couldn’t play the whole thing in one time. However, I really liked it: download it!
This level was too short, try to make it (much) longer.
and why the next level is a race game??
a 3, because if you made the level longer, it would be more fun
[Negativity edit/review demotion.]
The problem with Winamp is that it sometimes can’t “read” all the samples of the converted files (that’s why they sometimes sound awful), but there should be no problem with MPT or Jazz2.
Ooops! I was about to download rhg4.zip when I got this message:
“Sorry, this GeoCities site is currently unavailable.
The GeoCities web site you were trying to view has temporarily exceeded its data transfer limit. Please try again later.”
Can that be fixed? I really want to download this pack.
Not a bad level. It seems to have been uploaded as Multiple. Is it SP or Multiplayer? I played it in SP.
Before I go onto the review, I’d just like to mention that this is TSF ONLY!
EYECANDY
Backgrounds are good and don’t look boring. There aren’t any tilebugs in the level. Some platforms looked weird and the Vines floating in mid-air looked very odd. But other than that everything else looked fine.
7/10
GAMEPLAY
The main objective of this level is to find and smash all of the Trigger Crates. If you died, though, you’d have to start again as the Triggers reset which would be very annoying. It was very difficult to understand what to do as all the text events weren’t in English. After finding the Trigger Crates you’ll be in this very strange Boss Arena with multiple Jazz clones but you don’t have to kill ‘em. Just have to find the exit.
The level lasted me just over 10 minutes which is reasonable.
8/10
WEAPON & ITEM PLACEMENT
There weren’t that many weapons to be found here. There were some PUs (Toaster, Seeker & RF) but there wasn’t enough ammo. There is TNT that is needed to destroy the “!” blocks sideways if you are Jazz.
I didn’t think there were enough Carrots. I was on 1 Heart health a lot.
5/10
ENEMY PLACEMENT
I thought there was a bit too many enemies in this level. It was too easy to get killed. Placement is OK but the amount is too much.
5/10
OBSTACLE PLACEMENT
Other than the Trigger Crates there isn’t that many other obstacles in the level. There’s some destruct scenery, “500 Bumpers” and Pinball Flippers but not much else. Though the Crates were quite hard to find.
7.5/10
TOTAL: 7 + 8 + 5 + 5 + 7.5 = 32.5/50
EXTRAS/DEDUCTIONS
No music in level -0.1
CALCULATING: (32.5 / 5) – 0.1 = 6.4
RANK: D+ = GOOD
DOWNLOAD?
I thought this was quite a good level, and I’m gonna give this a YES!
Big level which can be use for battle or Single player(I think, the uploader didn’t wrote much info about it)
You move in a big area full of enemies and you have to find trigger crates to enter new places. It have have lot of good and lot of bad ideas. I see that you work hard on this level, I remember when I work on my first levels what a big work was it. Nice idea creating a multiple level but the poor event placement and the no eyecandy make it boring quickly.You put enemies every free space nearly which is not smart move. You have to listen better at these things.
Try learn from others work to learn tricks and other things.
What does this have too offer that the other version doesn’t?
[Test edit. ignore me! ~cooba]
Ehm, I hope people don’t think all my levels stink, I made all of these along time ago. :p, I should upload some of my better ones..In fact I think I shall :D
Redjazz, I haven’t uploaded nearly everything..I made this level along time ago I think, Mine got much better.
You don’t really need the bouncer powerup to get to the RF powerup. Just use normal bouncers.
Well it seems I’m not too good at making levels yet, but thanks again for the advice!
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