Yeah, nothing that specal, but overall its good, download it if you dont have it.
10 OUT OF 10
In other words..THAT LEVEL WAS THE MOST GREATEST GAME YET EVER TO EXIST HARD AND IMPOSSIBLE A VERY HARD PUZZLE MAZE
WOW I TELL YA!!!!!!!!!!!!
:))))))))))))))))
And for once Kejero this is so Awesome![This review has been edited by Master Cheater]
Why are you reviewing MY tileset instead of HIS level, Trafton? :S
I kinda like the level, it really reminds me of Super Mario Bros. 2, but since it’s made with my tileset, I can’t really give a unbiased review, so I won’t.
As you may see, this aren’t a perfect conversion.
Like on the mountains, the black isen’t the same, which looks very odd.
CelL didn’t add extra stuff from jj2 like poles, sucker tubes, descrout blocks ect.
Also, a good conversion has an usual texture background, here the normal red background dosen’t even work in texture.
This was a bit disappointing.
You should download it if its needed.
I’ve always thought that the old Stonar conversion needed an update, so I’m glad to see CelL has decided to take on the task. While the original tileset conversion was fairly true to Jazz 1: Stonar, the colors were a bit washed out and some tiles didn’t look right. It seems these problems have been fixed almost completely in the new version. And Kudos to CelL on the pallete. All in all, this is a good update to an already good conversion. I’m not going to rate it because it’s basically just an update of the original, but it’s still definitely worth a downloader…err download.[This review has been edited by Trafton AT]
Bah. I accidentally looked at another Super Mario ripped tileset…from decades ago (not by CraccoBoy.) My fault. Here’s the level review:
This level is fairly ugly. It has some serious eyecandy issues for a tileset that is really easy to use. The flow is pretty bad to match. The tileset was not used as it is intended to be used, and it quickly became annoying to play. The file name of this level is similar to the tileset, which caused the mixup. After digging around, it turns out the tileset I reviewed was made by one “Johan” or something of that sort. But, anyway, this level is still not very good. I’m tempted to make a Mario level by the lack of good ones lately (Hugela’s being the exception to the rule.) Sorry about that confusion.
-Trafton[This review has been edited by Trafton AT]
Mabye i will try this level
Now i see what you guys mean..
This level is poor? tell that guy that made this level to try Very Hard to Impossible levels[This review has been edited by Master Cheater]
Also had an idea like this once… downloadign and testing it right now ;)
I admit, these lvls made it hard for me without JJ codes. i know, im kinda noobish so, :)
JSZ Jazz must enjoy remixing old Jazz 1 music. Over time, the author’s remixes seem to have improved every time one has been released. This latest remix is no exception. While I do not rate music, I have to say that this is a pretty fun listen and would deserve at least a score of seven or more. The beats are well-placed, and the patterns are interesting. I can’t say that it’s as good as the “professional” music compositions, but for fan music, it’s not bad at all.
Cracco MFC is a level belonging to a gametype that is similar to many tournament levels. The system is really the most complex part of this level. The actual level itself is fairly standard, featuring a small battling area with good eyecandy and average navigation. Rating on my normal scale, this level wouldn’t fare well, but the best part is that these levels are truly fun to play. While the waiting time at the beginning is annoying, with many people, it’s very fun. This is one of the best levels using this gametype. Worth a download.
yay!!! THE BEST CRACCO LEVEL EVER!
None beats this, the desert MFC2.
This is one of my favorites, download recommended! Good Job CB, nice idea, and the best is the mirage!
I like it, good gameplay, good idea, good work CB!!!
The levels eyecandy is very cool, I like the blinking eye, its a good idea.
Also, Violet made some tricks with pinball, looks really cool too.
The weapon placement seens being okay for me too, the only thing that drags my rating down is “JSZ Jazz”‘s very special music, you have to have a hard music taste for like it, and I did diffinately not host it just becuse of the music, unless I’d shut my sound off.
This is a very cool and nice animation of Jazz, its rarely we get to see things like this. :-)
Spazzyman, “Radium”‘s rating is very unfair, you could contact an administator to get it removed.
Here’s the explanation of the gamemode, taken from my Gamemode guide, for the ones who don’t know how to play and aren’t familiar with MFC levels.
MFC
Medieval Fighting Classes. As long as there are 2 people or more, the amount of players doesn’t matter. Host can play, but sometimes that will mess up triggers, so it’s not recommeded. In the start of the level you can choose between some ‘jobs’ (at least 2). Every hole has different advantages and disadvantages. Every job has a warp in the start of the level, with trigger zones. One trigger zone to make you fall into a different jail-like room instead of the start room again, and the trigger zone that matches with your job. That job-trigger zone will also open up one warp for you in the jail, so you can come back into the battlefield after you died, as the job you were. So choose carefully which job you want, you’ll have to stay it until you leave server or until the level changes. (Almost) every level has a different set of classes/jobs so it’s not very practical to write a list of the possible jobs here. When making a MFC level, let your imagination go wild (yay), you could work with different themes, for example a rainforest, with a woodcutter, a greanpeace activist, a forest ranger and a native. You also have to think of the advantages and disadvantages for each job when making a MFC level. In MFC levels, every job has different places he can acces and places he cannot (trigger zones). For example, a knight can go into the castle, but is somewhat limited in dark caves (blocks are preventing him from entering too deep), while a ninja can’t even leave the cave. Each different job should have different ammo as well. My first MFC level: “Cracco Medieval Fighting Classes”.
Trafton -> There are no waiting times, it’s MFC, you can proceed to the arena at once.
Blackraptor -> There are no coins, it’s MFC, not SFC. And I’ll count later. :P Probably around 10..[This review has been edited by CraccoBoy]
im making sprites for a jj2 movie im gonna attempt to make, this was one of the jazz sprites…
I like it. =P
Single player starts in CTF levels are always a bad idea. ;-P
I’m used to levels using the South African method from Disguise, but this is not a bad level using the “normal” method, though I can not say that it lives up to all of the levels he created with the South African method. This level does not, in fact, feature many platforms. Instead, it features a lot of normal ground and just a few platforms. This is pretty much the best kind of level you can make using the Swamps of the Sleeping Jaguar tileset, but this level has some problems. Weapon placement is fairly good, but there are some navigation problems, stemming from this being Disguise’s first non-South African levels. I will no longer bore you wish my strange-sounding modifications of the term “South African” and just give my rating, a 7.5, and a download recommendation. Not bad for a non-South African level. Oops…
I’m rating this now, so you can stop bugging me with private messages to do so.
This is actually a really good pack. It uses many classic tilesets, and I have to give the levels’ author some credit for his excellent tileset use (7th Lava Fall, Zatox, etc.). The levels are also very good. Eyecandy was nice all-around, though sometimes the layer 3 use caused clipping problems (especially when low detail was turned on, though that was unperventable). Enemy placement was generally very good. The only areas of annoyance were when an enemy like Raven would just fly out of nowhere so quickly it was impossible to react or when an enemy that can fly flew below layer 3, forcing the player to shoot frantically to avoid damage. The areas to run around in were also small, especially in the space levels, but for a (fairly) new levelmaker, this is an amazing pack. There were few tileset use errors, and weapon placement was fairly good (though sometimes looked a bit strange.)
Many of the mistakes that are made by fairly new level authors are not present in this pack, which makes it an excellent look at a new level maker. Not to mention, this pack is great nonetheless. Some of the levels were a bit on the small side and lacked carrots, but otherwise I have no big complaints about gameplay. Adding carrots and maybe a few more save points and making the levels just a tad larger would make for some improvement. Certianally worth the download recommendation and the 8 that I’m giving it. In my opinion, this level isn’t worth a 10, but it’s still very good. :)[This review has been edited by Trafton AT]
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