| Cpp |
Apr 16, 2008 03:42 PM |
Quote:
Originally Posted by BlurredD
(Post 429409)
I initially didn't want to add it partly due to issues of detecting when a player passes such an event, but I'm feeling more willing now. I'll just add warnings or something.
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Two different detection methods come to my mind. You could make it so that a player dies only if he's colliding with a pit event for a short period of time. Or you can check the UDP movement packets and see if one of them contains a location that overlaps with a pit event.
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