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Cpp Apr 16, 2008 03:42 PM

Quote:

Originally Posted by BlurredD (Post 429409)
I initially didn't want to add it partly due to issues of detecting when a player passes such an event, but I'm feeling more willing now. I'll just add warnings or something.

Two different detection methods come to my mind. You could make it so that a player dies only if he's colliding with a pit event for a short period of time. Or you can check the UDP movement packets and see if one of them contains a location that overlaps with a pit event.


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