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-   -   Weird. Does everybody have this problem? (http://www.jazz2online.com/jcf/showthread.php?t=8464)

Lark Jul 2, 2003 08:47 AM

Weird. Does everybody have this problem?
 
When I am playing levels that I make, when I go through a warp (coin or non-coin) all the coins on my level turn to red gems and it really annoys me. What is this?

Blackraptor Jul 2, 2003 10:10 AM

It's suppose to be like this, Labrat. Once you go into a coin warp in single player, all the coins turn into gems. It's semi-annoying for me, but I can live with it.

adamadamadam10 Jul 2, 2003 10:10 AM

It does the same thing to me when I test a level, and it happens in the single-player levels as well.

Lark Jul 2, 2003 11:22 AM

So, it's not a bug?

Radium Jul 2, 2003 11:46 AM

Quote:

Originally Posted by LAb RaT kiD
So, it's not a bug?

Nope. Epic assumed that everyone'd only put one coin warp in their level, and players would get frustrated collecting coins after the warp was used.

Violet CLM Jul 2, 2003 01:32 PM

I classify it as an intentional bug.

Biohazard UOI Jul 9, 2003 09:03 AM

Well, think about it. There is a maximum of one coin warp per level in the real game. Any more would sort of spoil it, you know? Overusing certain cool things makes them not as cool anymore (common problem among submitted levels). My advice is not to put more than one coin warp in any given level.

The only reason that I can think of that you'd want more than one is in creating a level in which the coin warps are essential to the plot of the level. What plot that would be, I dunno.

Violet CLM Jul 9, 2003 01:18 PM

Not if you make levels where you use Jazz's coin count as a sort of "alterable value"... or traps that will take away some of your coins, and other places that give you coins, and at the end you get different prizes depending on your coin count... quite a few possibilities.

KRSplat Jul 9, 2003 03:53 PM

That's a good idea, although it would be hard to put into effect. I guess it could be possible with multiple levels and... maybe a password system?

Stijn Jul 9, 2003 10:59 PM

For some reason the coins in one of my level didn't always change into red gems, even when going into a coin warp more than 5 times. STRANGE!

Sun Fun Dude Jul 11, 2003 12:37 AM

Hmmmm, maybe there is hope to stop it happening then? Perhaps there is something in the level to stop it happening? Weird? Yes certainly.

Biohazard UOI Jul 11, 2003 06:42 AM

I know that the coins stay in multiplayer games (for example, shareware CTF level).

Maybe that level was MP.

Trafton Jul 11, 2003 10:38 AM

It would be more useful if a hundred gems equaled a life as Epic intended them to.

~ Traft

Stijn Jul 12, 2003 02:36 AM

Quote:

Originally Posted by Biohazard UOI
I know that the coins stay in multiplayer games (for example, shareware CTF level).

Maybe that level was MP.

It wasn't, since it happened when I used "Save & Run" in JCS.

Another Jazz 2 fan Jul 12, 2003 09:38 PM

Quote:

Originally Posted by Trafton
It would be more useful if a hundred gems equaled a life as Epic intended them to.

~ Traft

Yeah. It says it does in the manual AND (I believe) in the game. It took me awhile to realize that I wasn't getting any extra lives. In fact, gems are really useless. But they're nice to spice up level, and fun to collect!

~AJ2f

And I TOO am annoyed by the coin turn to gem thing. If only it weren't for that, so many cool tricks would be possible.

Stijn Jul 13, 2003 01:21 AM

Strange. today only a few coins turned into gems when testing my level. Gasp.

Radium Jul 13, 2003 06:12 AM

What would happen if the coins were in a crate?

KRSplat Jul 13, 2003 06:27 AM

Is it possible to have coins in a crate?

Radium Jul 13, 2003 06:36 AM

Using the extra event, I assume so.

Violet CLM Jul 13, 2003 03:25 PM

I'm fairly sure I've seen it done, so I'd say it's possible... that just might work, you know.


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