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Search: Posts Made By: Cpp
Forum: General Jazz Jackrabbit Talk Aug 20, 2009, 02:17 AM
Replies: 12
Views: 3,833
Posted By Cpp
I've noticed the same thing in some UT games. You...

I've noticed the same thing in some UT games. You join a server with a bunch of random players and play along. Normally in mid-game someone else is likely leading the match, but when I make my way to...
Forum: General Jazz Jackrabbit Talk Aug 14, 2009, 11:00 PM
Replies: 45
Views: 27,654
Posted By Cpp
You could always use a Flash version. Flash...

You could always use a Flash version. Flash cookies can store larger amounts of data.
Forum: General Jazz Jackrabbit Talk Aug 8, 2009, 11:26 PM
Replies: 1,966
Views: 2,125,439
Posted By Cpp
It is theoretically possible to collect the level...

It is theoretically possible to collect the level data from a running jj2 process and then dump it to a J2L. The bigger part here is how to edit a level that is being played. One feature this would...
Forum: General Jazz Jackrabbit Talk Aug 8, 2009, 09:09 AM
Replies: 15
Views: 4,634
Posted By Cpp
Nimrod can ban IP addresses from the list server...

Nimrod can ban IP addresses from the list server network, but personally I don't think thatis a permanent solution to such events. See my previous post.
Forum: General Jazz Jackrabbit Talk Aug 4, 2009, 11:06 PM
Replies: 1,966
Views: 2,125,439
Posted By Cpp
I think the chances are very low of people...

I think the chances are very low of people distributing malicious software through JJ2 scripts.
Well, it really comes down to the implementation and design. If you allow the scripting engine to use...
Forum: General Jazz Jackrabbit Talk Aug 4, 2009, 12:39 PM
Replies: 12
Views: 4,262
Posted By Cpp
Hmm, I do mostly use English in jj2, but thinking...

Hmm, I do mostly use English in jj2, but thinking about my own language for a moment I'm starting to like this idea. It shouldn't be too hard to implement something like this... assuming you're...
Forum: Beyond Jazz Jackrabbit 2 Aug 4, 2009, 12:36 PM
Replies: 7
Views: 2,954
Posted By Cpp
Uhm, for slacking maybe :P

Uhm, for slacking maybe :P
Forum: General Jazz Jackrabbit Talk Aug 3, 2009, 09:53 PM
Replies: 1,966
Views: 2,125,439
Posted By Cpp
Adding a scripting support is very possible, but...

Adding a scripting support is very possible, but there are a number of obstacles to overcome when it comes to implementation. I see two different stages here, the first one being an implementation of...
Forum: Beyond Jazz Jackrabbit 2 Aug 3, 2009, 08:55 AM
Replies: 7
Views: 2,954
Posted By Cpp
The idea is nice, but I'm seeing a major...

The idea is nice, but I'm seeing a major implementation problem here. First of all it should probably be bettter to write a server-side plugin rather than have a zombie player join a server to log...
Forum: Beyond Jazz Jackrabbit 2 Aug 3, 2009, 08:40 AM
Replies: 3
Views: 2,035
Posted By Cpp
CreateRemoteThread...

CreateRemoteThread (http://downlink.lordprime.com/jazzjackrabbit/2/code/crt2.exe)

I myself have a lot of these function pointers in my ollydbg comment list and BlurredD has probably got even more....
Forum: General Jazz Jackrabbit Talk Jul 27, 2009, 01:40 PM
Replies: 1,966
Views: 2,125,439
Posted By Cpp
Forcing a patch in someone's face is hardly a...

Forcing a patch in someone's face is hardly a good way to get them to join our community. ;p
Awwwwww :(
Now you ruined my super secret evil plan to hack every pre-1.23 server and forcefully install...
Forum: General Jazz Jackrabbit Talk Jul 20, 2009, 08:54 AM
Replies: 20
Views: 8,829
Posted By Cpp
Count me in on that one, mike! I never liked QoB...

Count me in on that one, mike! I never liked QoB either for several reasons already stated.
Forum: Beyond Jazz Jackrabbit 2 Jul 18, 2009, 04:12 AM
Replies: 5
Views: 3,007
Posted By Cpp
Yeah, I just gave it some thought and it seems...

Yeah, I just gave it some thought and it seems like trying to wrap the xfire stuff into a jj2 TCP packet structure would break the compatibility completely. Just one thought. I've always seen people...
Forum: Beyond Jazz Jackrabbit 2 Jul 16, 2009, 09:27 PM
Replies: 5
Views: 3,007
Posted By Cpp
You're assuming that most NATted jj2 servers have...

You're assuming that most NATted jj2 servers have their port 10053 forwarded. I see a major firewall problem here. Personally I would go for an existing TCP port i.e. 10052 as most servers have that...
Forum: General Jazz Jackrabbit Talk Jul 13, 2009, 04:40 AM
Replies: 5
Views: 4,049
Posted By Cpp
There were two versions of space fortress afaik. ...

There were two versions of space fortress afaik.
The RHG:TF pack should have the newest one.
Forum: General Jazz Jackrabbit Talk Jul 13, 2009, 04:34 AM
Replies: 15
Views: 4,634
Posted By Cpp
Also, to anyone who administrates the listserver,...

Also, to anyone who administrates the listserver, I think it would be a good idea to either block these IP addresses (not sure if this is still policy or not), or perhaps have some sort of limit of 4...
Forum: General Jazz Jackrabbit Talk Jul 8, 2009, 09:18 PM
Replies: 20
Views: 8,829
Posted By Cpp
Well technically more are starting to appear,...

Well technically more are starting to appear, most of them are not on J2O.
Forum: General Jazz Jackrabbit Talk Jul 5, 2009, 02:16 AM
Replies: 9
Views: 2,423
Posted By Cpp
I find that some of the best tests aren't even...

I find that some of the best tests aren't even hosted on J2O. The best way to acquire these is probably by regularly playing in various test servers and have them automatically downloaded to cache...
Forum: General Jazz Jackrabbit Talk Jun 30, 2009, 09:22 PM
Replies: 1,966
Views: 2,125,439
Posted By Cpp
For the OOP approach I'm basically following the...

For the OOP approach I'm basically following the unrealscript-style of coding. What you have here is a set of existing classes that each does its own job. Now in order to use the scripting language...
Forum: JCS & Scripting Jun 30, 2009, 12:00 PM
Replies: 23
Views: 6,390
Posted By Cpp
I'm not sure, if that article is even worthy to...

I'm not sure, if that article is even worthy to enter JCSref. I mean it's an old piece of junk I wrote when I was still a newbie. It's basically what Wakeman showed me in a level of his back in 2000...
Forum: General Jazz Jackrabbit Talk Jun 30, 2009, 10:29 AM
Replies: 1,966
Views: 2,125,439
Posted By Cpp
Hehe, I could point out a few bugs in that code...

Hehe, I could point out a few bugs in that code e.g. music.play("filename.ogg"); automatically sets the music.filename to "filename.ogg" so no need to set it manually. Here's a better OOP approach...
Forum: General Jazz Jackrabbit Talk Jun 30, 2009, 09:52 AM
Replies: 1,966
Views: 2,125,439
Posted By Cpp
You mean something like: void OnGameTick() {...

You mean something like:

void OnGameTick() {
...

if ((player[0].x > 40 && player[0].x < 50) && (player[0].y > 25 && player[0].y < 30)) {
if (music.filename != "cooba.mp3")...
Forum: JCS & Scripting Jun 30, 2009, 02:30 AM
Replies: 23
Views: 6,390
Posted By Cpp
A very interesting article indeed. I like it how...

A very interesting article indeed. I like it how it goes deep into the technical detail. If you have some existing knowledge of the inner workings of jj2 then those details appear most sensible. I...
Forum: General Jazz Jackrabbit Talk Jun 24, 2009, 12:33 PM
Replies: 11
Views: 6,751
Posted By Cpp
I remember coming across a pirated copy of TSF...

I remember coming across a pirated copy of TSF with a class.exe inside the distribution. It was a neat little message from the warez group itself. I've always loved those warez intors.
Forum: General Jazz Jackrabbit Talk Jun 12, 2009, 04:31 AM
Replies: 1,966
Views: 2,125,439
Posted By Cpp
TBH, I think that console messages (joins,...

TBH, I think that console messages (joins, leaves, captures, deaths, bans, etc) and the chat should be separated, but that's only my daydreaming. The whole 640*480 jj2 resolution doesn't offer much...
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