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Jazz Jackrabbit Advance sprites

n00b

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Jan 23, 2005, 11:15 AM
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Jazz Jackrabbit Advance sprites

All.. most of the sprites you ever wanted but were to afraid that you'd be made fun of to ask for!



There. 2 "sheets" or unorganizedly organized sprites. I still have more sprites to add but I need to remove the background first. And I still need to rip some enemies/Jazz/ammo sprites.
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Jan 23, 2005, 11:45 AM
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I wouldn't call that "most", but it is an impressive number.
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n00b

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Jan 23, 2005, 12:10 PM
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Yeah, it really isn't most. Ah well its a 'marketing strategy'
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Jan 23, 2005, 12:18 PM
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Yay! Thanks.
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Jan 23, 2005, 02:11 PM
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Nice job, now if i was only maing a jazz advanced remake !

Last edited by Baggers; Jan 23, 2005 at 03:17 PM.
n00b

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Jan 23, 2005, 02:51 PM
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You mean advance
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Jan 23, 2005, 03:17 PM
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Officialy corrected !
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Jan 23, 2005, 07:42 PM
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Talking

Quote:
Originally Posted by Baggers
Nice job, now if i was only maing a jazz advanced remake !
I don't know... I kind of liked your original post better.
Jazz Jackrabbit 1 Advance?
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Jan 24, 2005, 01:48 AM
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OMG no.
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Jan 24, 2005, 11:14 AM
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What kind of mean person shoots an armless little dinosaur with an oversized head? It probably took that poor creature six hours just to stand up.
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Jan 27, 2005, 04:31 AM
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With the magic of Dark Shell's Do Not Press button, the little dinosaurs head's felt almost weightless during the game. Which is why they moce fast.
I like Violet's Idea... Time to do some stuf in Game Maker!
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Feb 19, 2005, 11:18 AM
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Additional sprites here

These were are captured with one of those emulator sprite viewing thingies, so most of the sprites are not attached as they are in the game. Some of these are odd recolurings I found while going through the current set of sprites.
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Feb 19, 2005, 02:11 PM
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Very interesting. If I understood GBA's better, I could probably have a field day figuring out why some of those sprites exist. In any case, I thank you again for your work.
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Feb 19, 2005, 02:37 PM
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...the producers of JJA make good tilesets, but they suck as spritists.
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Feb 20, 2005, 07:18 AM
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Quote:
Originally Posted by Unknown Rabbit
Very interesting. If I understood GBA's better, I could probably have a field day figuring out why some of those sprites exist. In any case, I thank you again for your work.
You're welcome.
The only sprites I understand for the recoloring are the orange jazz sprites. The sprite library was trying to read from both a torch and a Jazz sprite at the same time, and gave the colors of the torch to Jazz. This only happened at one area of the level I was in, and it didn't take much for me to make the game stop reading both sprites at the same time, thus canceling the effect.

The other ones were all alone in one sprite, so I have no idea what caused their recolorings.
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Mar 4, 2005, 07:33 AM
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Quote:
Very interesting. If I understood GBA's better, I could probably have a field day figuring out why some of those sprites exist. In any case, I thank you again for your work.
if your really interested in the workings and development of the GBA try
here.
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Mar 4, 2005, 03:07 PM
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For the most part, I believe the oddly recoloured sprites are just the effects of viewing the sprites with the wrong palette.
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Mar 4, 2005, 08:28 PM
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Quote:
Originally Posted by Coney
if your really interested in the workings and development of the GBA try
here.
Not really, but thanks for the link. I'd make GBA games if I wanted to.
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Mar 5, 2005, 02:55 PM
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Quote:
Originally Posted by Iam Canadian
For the most part, I believe the oddly recoloured sprites are just the effects of viewing the sprites with the wrong palette.
Which for the most part makes sense, I have a fourth sheet somewhere which shows stuff like trying to look at Jazz and Zoe at the same time, or an enemy and a carrot gate at the same time.
But sometimes it has palletes for something not in the level, which is very odd.
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