| Mar 15, 2026, 01:44 PM | |
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IP address visibility discussion
I'm diverting this from another thread where tempers were running a bit high. There's a concern that a careless server host (or remote admin) might leak someone else's IP unintentionally, rather than only maliciously.
I did some cursory research into other multiplayer games where people host their own servers instead of using the publisher's server. From what I can tell--and I don't play any of these games, so forgive me if I make a mistake here--Minecraft doesn't show client IPs by default, but does save them in a log file, and some plugins may add equivalents to the /IP command. Counter-Strike: Global Offensive shows all IPs by default in a console, but this may be disabled using the cl_hideserverip setting, similar to JJ2+'s /streaming. Several other games allow kicking and banning by IP, but it's not clear to me how you're supposed to find the IP in the first place. Because a lot of games are run through Steam or PSN or whatever, they often have built-in (bannable) unique identifiers for players besides IP addresses, so in those cases it's not useful information to have. A couple of the poll options are mutually exclusive, but everyone do your best~! Last edited by Violet CLM; Mar 15, 2026 at 02:01 PM. |
| Mar 19, 2026, 12:47 PM | |
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It looks like there's a lot of disagreement right now, does anyone want to defend their position in words and try to convince anyone else?
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| Mar 19, 2026, 01:28 PM | |
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Hello! I'd like to share some thoughts! I pretty much understand the concern, that the IP leak can compromise the players! After all it happened during the NT! Which was long ago, but it was the only NT in which I participated. Anyway... As a host, it feels pretty handy to see IPs. It's more convenient in case of adding IPs by the command into admin (/addadminip) This command would be kinda useless if you wouldn't be able to see the IP right away. There's the argument that you can use iplog. For me that is pretty annoying - for some reason it feels like the Jazz Jackrabbit 2 just decides almost randomly to which IP log it is gonna write. It can be iplog001, iplog002, etc. Being able to see the IP right away is much more handy. For the admin thing, it may be more handy to have somekind of command which ... makes a targeted player an Admin right away. (Similiar to how Minecraft has a /op command) But still ... in the old days, I was checking IPs to see if there are some ... bad players who may compromise the server. For me personally the IPs are handy to see. But I have also opposite concern. I don't like that the player list has a Host IP shown. It may serve a similiar threat. You are on a server, take a screenshot of the playerlist, and there is the host IP visible. You may send it to some public server ... and someone uses that IP to DDOS the server. In case of host, it would be probably good to hide the IPs into a command. Like it is for clients. But it would be cool if there is a command to add admins by the other way than a IP. I still think it is important to see the IPs, but it's true that they do not need to be shown all the time. Or there could be some shortcut - hotkey, which makes the IPs visible, which may make it harder to screenshot the IPs by accident. (Something like [Tab] which shows playerlist but other key.) Shared my thoughts... thanks! Have a nice day!
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| Apr 3, 2026, 09:54 AM | |||
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For 6.6c, I've made the following two changes:
Quote:
Quote:
In fact, let's go into detail, since apparently not everyone knew about /streaming to begin with. These are now hidden by default, unless you enable /showpasswordsandips. (Previously they were shown by default unless you disabled /streaming.)
The option name "Show Passwords and IPs" feels awfully wordy (and doesn't even cover admin chat!) but I couldn't come up with anything better that would still be clear. There's the "Personally Identifiable Information" acronym, PII, but I doubt it's widely known. Meanwhile, mp3 and ogg files are still loaded by default, unless you enable /modulemusiconly. (Previously they were loaded unless you disabled /streaming.) |
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| Apr 3, 2026, 10:54 AM | ||
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Quote:
EDIT: Oh right, this was about the menu option, not the command itself. But either way I suppose it is good that they're named similarly in order to stay consistent.
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| Jul 10, 2026, 04:19 PM | |
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hi all
. I would like to talk here about the /ip command . i know.. its importand for Admins to see the True identity of a jazz2 player.. but, you all also should know.. its very and very bad, for people who like role playing.. or have a second char... i mean, always play with the same (name identity), and same (fur colors) it can become boring, after so many years.. so i often make me some fun names, with other characters, to play, like a role play . but i also have to say: i would never use the name of a currently existing jazz2 player . i mean, i like to play with different chars (sometimes.. yes..) hmm.. . but this /ip command, its a bit painfull, they can identity such people in few seconds.. . i know.. its importand for some servers for example: Zeal Multiplayer ||1 i remember me it use the /ip command, to identity all of the <active players> to later send a report to a website, for the statistic if you ask me how i think about this? i love this idea!! a lot!! . but anyway, what i want to say, would it be not better, if the <get ip adress of player. xy > would be in angelscript?, then people can make there own use of it. . also this /ip command, could be rebuilded in a mutator in few mins.. so if the ip command would get removed, and it would be a part of angel script i would preffer this. then people who want to use the /ip command, also could build a own mutator for it, i also think it would be good if a player login as admin, and a specific mutator is running, and this player then have the privilege to see the ip adresses in the f9 list, would be awesome, to have such a mutator = but the thing is, its sadly angelscript dont support, to <get ip adress of player 1-31> but i would like that. . hmm.. i think this /ip command, should not exists, it would be better if it would be a part of angel script so that people can make there own use of it, and build a mutator . if this /ip command would not exists anymore, but there would be people who want to use exacly that. then they also could build a own mutator, to use exacly this /ip command with this way again! ~ but i would like it more, if people can make there own use of it. . maybe there are also people that would like to build a mutator to save all names+ fur+ip adresses to a .asdat file but again! angel script dont support to read out a ip adress from a player i think it would be better if the ip thing becomes to a part of angelscript instead of this /ip command , . it would be better, if this /ip command would be Removed. and i wish it me so much!! that it would become to a part of angel script!! . i would love it, to build a mutator that is able to show the IP adress from a jazz2 player i also think, it would be better if it would be accessable via mutator, so that people can build there own mutator, and make there own use of it! Last edited by FabiAN[NC]; Jul 10, 2026 at 04:33 PM. Reason: x.x |
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