Dec 6, 2005, 04:33 AM | ||
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![]() ![]() Last edited by White Rabbit; Dec 6, 2005 at 07:17 AM. |
Dec 6, 2005, 04:51 AM | |
Then what is your movement proposal?
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Dec 6, 2005, 07:17 AM | |
http://www.jazz2online.com/jcf/showp...&postcount=163 I've already posted it on page 5.
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Dec 6, 2005, 11:09 AM | |
![]() Can we force the Succubus to cast a spell? If so then we could do that and make it take double damage. I would have been all for your plan had I seen it earlier >_<
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Dec 6, 2005, 11:28 AM | ||
Quote:
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Dec 6, 2005, 12:12 PM | |
Well, people, it'd be really easy to get that defensive position you wanted around Arazen from here.
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Dec 6, 2005, 12:43 PM | |
Not a smart move there. Once the manifest density goes away you have no way to protect Arazen, and with the place you put it in two ice hydras can hit it at once. When I said you could easily get that position I meant that you could use animate dead to use shuri's corpse as a barrier.
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Dec 6, 2005, 12:52 PM | |
Ah? You learn something new every day.
I didn't think of such a usage of a..corpse. ![]() Modifications at the end: Bob/Faw: N. Attack Succubus. Fooruman: N. Attack Succubus. Grandma: Attack Succubus. Sam: Unload mana. Animate dead on Shuriken. Seppuku Succubus. Defend. Araches/Leetsan: S. Shuriken: SW, SE. Attack Ice Hydra. Furious: S. |
Dec 6, 2005, 12:53 PM | |
You better make Arazen/L33tz4n's move S attack Shuri rather then just S. Technically the person animated by animate dead doesn't die till your next turn, so if Rad was really mean he could just hypnotise Shuri and move her away.
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Dec 6, 2005, 01:01 PM | |
But...won't Succubus die of Grandma, Bob/Faw, Fooruman and Sam's attacks?
![]() I've calculated it: 7+6+5+seppuku(4)=22. |
Dec 6, 2005, 01:04 PM | ||
Quote:
Araches/Leetsan: S. Shuriken: SW, SE. Attack Ice Hydra. Furious: S. Araches/Leetzan: Attack Shuri.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Dec 6, 2005, 01:07 PM | |
We could attack Shuriken, I guess. It doesn't make any difference in terms of defence and we still cause damage to Ice Hydra.
But Succubus WILL die by the time it is Radium's turn. Right? ![]() |
Dec 6, 2005, 01:07 PM | ||
Quote:
And yes, you are right.
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Dec 6, 2005, 01:22 PM | |
What if you used bloodlust on one of them instead of using up Seppuku?
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Dec 6, 2005, 01:24 PM | ||
Quote:
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Dec 6, 2005, 01:26 PM | |
Oh yeah, animating shuriken... right...
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Dec 6, 2005, 01:28 PM | ||
Quote:
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Dec 6, 2005, 01:29 PM | |
Right...Radium has just lost his main target (Araches/Leetsan), so we can expect Furious to be attacked and Grandma to die (Disbalance will most definitely be used on her).
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Dec 6, 2005, 01:37 PM | |
Yes, we already have a plan. Randomtackle Manashackle him.
There are no other curses worth dispelling. Poison? Heh. ![]() |
Dec 6, 2005, 01:38 PM | |
RTMS will be MUCH more powerful now that Rad has only one spellcaster left. And no healer.
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Dec 6, 2005, 01:41 PM | |
So... RTMS Solstice and have everyone defend?
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Dec 6, 2005, 01:47 PM | |
I'd also reccomend using Manifest Density to the side of Fooruman. He's a bit exposed.
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Dec 6, 2005, 02:42 PM | |
Which spells does Solstice have again? AFAIK all he has left is Dispell and 2x Kudzu. If I'm right then we may have already won.
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Dec 6, 2005, 02:48 PM | |
And 2x disbalance. Never forget disbalance.
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Dec 6, 2005, 02:49 PM | |
What does that do?
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Dec 6, 2005, 02:55 PM | ||
Quote:
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Dec 6, 2005, 02:57 PM | |
If it helps remind you, its the sled where the sleigh comes and knocks you off balance.
You know, I dont think Radium will have Solstice cast dispell on itself to get rid of a simple manashackle ;P. Not like Solstice really needs spells to kick our (-) anyways.
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Dec 6, 2005, 02:59 PM | |
Ok, so solstice can at most deal 6 damage without actually attacking, which is not enough to kill either Sam or Araches. This means that we can just cast poison on Solstice and sit around until he dies or dispells it (or see if he dispells manashackle), since Araches and Sam are surrounded on all sides by (soon to be) corpses and edges of the map. After solstice is dead (or uses the dispell), sam can manaflare Araches and then Lightning every round for the win.
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Dec 6, 2005, 03:05 PM | |
Yeah. It's slow, but it doesn't matter how many people are killed that way. Just don't have anyone budge for the 40 turns it would take to kill Solstice by poison, or perhaps speed the process a bit by using up excess spells (summons, that sort of thing). As long as it ends up with Arazen manaflared, solstice dead or at least out of dispel, and Arazen with at least one attack spell, there is no way I can see right now that Rad could win.
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Dec 6, 2005, 03:06 PM | |
Exactly. Time to set the plan in motion!
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Dec 6, 2005, 04:15 PM | |
Casting randommanashackle was a waste of time though, seeing as poison will overwrite it.
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Fear cuts deeper than swords |
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Reason: stup plan
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Dec 7, 2005, 07:33 AM | ||
Quote:
My moves: Bob/Faw: Defend. Fooruman: Defend. Sam: Defend. Furious: Defend. Araches/Leetsan: Summon Mythslayer at pos 3, 3. Mythslayer: Defend. I've already talked it through with Cooba, and hopefully it will work...er...somehow. ![]() Last edited by White Rabbit; Dec 7, 2005 at 08:08 AM. |
Dec 7, 2005, 11:24 AM | |
So... what should we do this turn, keep Fooruman on being alive or attack Solstice with the Mythslayer? If we wanted to heal Fooruman and stuff we should have everyone defend with Fawbob healing Fooruman, btw.
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Dec 7, 2005, 11:56 AM | |
Wait, what? Your plan with the poison would have worked fine. I talked to Radium, actually, and he said he couldn't think of any possible way he could beat you with you just poisoning, waiting, then manaflaring Arazen and finishing off everyone with lightning.
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Dec 7, 2005, 12:58 PM | |
What about this?
Bob/Faw: Raise on Grandma. Fooruman: Attack Ice Hydra. Everyone else: Defend. Now, Radium can only kill 1 character out of Fooruman, Grandma and Mythslayer, so either way we can keep some of our spells. |
Dec 7, 2005, 01:12 PM | |
It really doesn't matter what any of the other characters do, just don't move them.
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Dec 7, 2005, 01:32 PM | |
Actually, I don't think raising Grandma would be a great idea.
Healing Fooruman would spell death for Mythslayer, and raising Grandma would mean that she gets killed, Fooruman receives damage, and we're back to the same position again, only this time Fooruman has even less health. >O |
Dec 7, 2005, 01:35 PM | |
Are you convinced you need to score some perfect victory that lands you not only victory but also leaves you with your entire team alive? Because, to me, the smartest move from here would be slay solstice, then posion him, then just wait it out till he dies or dispels.
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Dec 7, 2005, 01:51 PM | |
Resurrecting Grandma would still cause more damage, because she can attack ICE HYDRA, Fooruman can attack Ice Hydra, and everyone else defend.
Since Radium cannot afford to let Grandma live, she will be killed, leaving Mythslayer to cast Slay, then attack either Jim or 21HP Ice Hydra. Finally, Araches/Leetsan will be free to cast Poison. We could even take a risk and attack Solstice with Mythslayer right now, because the hydras and Solstice will be busy killing Grandma and Fooruman. |
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