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Jazz Jackrabbit 2 engine games

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Nov 18, 2004, 12:44 AM
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Jazz Jackrabbit 2 engine-powered games

I wonder if any other games than Battery Check and Animaniacs: A gigantic Adventure used the Jazz Jackrabbit 2 engine. Does anyone have more info about this?

Last edited by Stijn; Nov 18, 2004 at 05:40 AM.
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Nov 18, 2004, 01:09 AM
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Animaniacs AGA used the Jazz 2 engine? O_O Interesting...
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Nov 18, 2004, 09:12 AM
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I got a question, is there anywhere where I can get at least a legal demo of Battery Check?
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Nov 18, 2004, 03:03 PM
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Fl@sh: I don't think so. Orion liscensed the engine for a sidescrolling RPG, but as far as I can tell that never got made.
DaThunder: Yes, it did. If you play it you can see all sorts of similarities.
Tublear: The only place left is Fileplanet.
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Nov 18, 2004, 03:52 PM
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But there is no full version right? The game was never released?
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Nov 18, 2004, 04:13 PM
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If I recall correctly, you could only get the full version of Battery Check by dropping off a certain amount of dead batteries at a participating store. The game was mainly promotional, for a campaign to make people deal with their dead battries in an enviroment-friendly way. And I believe it was for Holland only, please enlighten me.

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Nov 18, 2004, 04:27 PM
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Lol, It's hard to find this demo, and I don't think that It's on FilePlanet.
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Nov 18, 2004, 05:06 PM
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You may be right that it's not on Fileplanet. I'm just guessing, as it's worked before as the only site with stuff that otherwise does not exist.
Anyway, yes, it was released. It had three levels and a boss.
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Nov 18, 2004, 05:44 PM
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This is a link to the demo of Battery Check:
ftp://ftp.volftp.tiscali.it/pub/pc/w...e/batcheck.exe
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Nov 18, 2004, 05:55 PM
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rofl

This game is funny. Since it's all in Dutch I don't know what to do.
It is definately on the JJ2 engine, though.

It uses a J2L file! *tries it in JJ2*

Heck, I wonder if this works with JCS.
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Nov 18, 2004, 05:57 PM
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By popular demand I've tried to hunt down demo versions for both "Animaniacs - A Gigantic Adventure" and "Battery Check", the latter it appears only in Dutch. I'm currently uploading what I think to be the files over at http://www.dutchfurs.com/~haze/?cat=...s/pc/shareware so if anyone would be willing enough to confirm this and/or provide me with the real demo versions, I'm sure everybody here would appreciate it.
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Nov 18, 2004, 05:59 PM
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Nope... JJ2 won't list demo.j2l... and JCS won't open it... sigh...
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Nov 18, 2004, 06:10 PM
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I believe it was discovered that one of the OEM versions of JJ2 was compatible with Battery Check files, and vice versa.
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Nov 18, 2004, 06:48 PM
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Yeah, there's a JCS that opens Battery Check levels. Pretty fun to play around with. Remind me to make a level sometime.
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Nov 18, 2004, 06:56 PM
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hmm.. I was about ready to say that the Animaniacs game was not a JJ2 engine game... it just seemed too different...

But if you push ALT+ENTER to go to the windowed mode it is indeed a JJ2 engine game... the files are completely different...
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Nov 18, 2004, 07:06 PM
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The invincibility animation is the laser shield. The levels and tilesets use the same file format. An english.j2s file is included for no real reason. The particle effect is all over the place. I'd say it's the JJ2 engine.
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Nov 18, 2004, 07:10 PM
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Yeah, I was just picking through the files... the .lvl files are .j2l files... again... they don't work with JJ2

I am too lazy to check if Battery Check and Animaniacs are compatible.

Do the tilesets from BC and Animaniacs work with JJ2? Obviously the music does.

I also noticed a fair amount of code in some of the files... can those be useful for us?

Edit: I even tried adding the following text to the levels... with no result.

Jazz Jackrabbit 2 Data File

Retail distribution of this data is prohibited without
written permission from Epic MegaGames, Inc.


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- The Blessing of El-ahrairah, Watership Down
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Old Nov 18, 2004, 08:27 PM
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Nov 18, 2004, 08:37 PM
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I had the same problem, Trazz.

I downloaded it again and it worked. Try it again.
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Nov 18, 2004, 09:01 PM
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yes, I play these games too much.

Quote:
Originally Posted by ConkerHS
I am too lazy to check if Battery Check and Animaniacs are compatible.
I'm almost sure they're not. The tilesets certainly aren't, as Animaniacs tilesets are enormous, and the level files are somewhat useless on their own.
Quote:
Do the tilesets from BC and Animaniacs work with JJ2? Obviously the music does.
Animaniacs: No. BC: Yes, but only if you add the "Data File..." header and change the Filesize variable inside the file. Which nobody knows how to do.
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Nov 18, 2004, 09:02 PM
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It works now
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Nov 18, 2004, 11:18 PM
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If AGA crashes you get a jazz2 error message :P

Anyway, Battery check never had a demo. I had 3 copies of the full game (1 left now) and it was the full game that had 2 levels and a boss. And what about that JCS? Is it available somewhere?
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Nov 19, 2004, 12:38 AM
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...Battery Check had a demo. It uses demo.j2l, and demo.j2t, and demo.j2d, and demo.xm. Pretty hard to deny that it exists, especially when so many people have it.

The JCS is somewhere around. I forget where I downloaded it from. Try the Search button.
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Nov 19, 2004, 01:23 AM
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I have Battery Check, but I'm not quite sure whether the CD works anymore (this was in the 20th century, when CDs got messed up quite quickly due to my brother)
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Nov 19, 2004, 03:56 AM
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Quote:
Originally Posted by Unknown Rabbit
...Battery Check had a demo. It uses demo.j2l, and demo.j2t, and demo.j2d, and demo.xm. Pretty hard to deny that it exists, especially when so many people have it.
Ah, I misread your first post, I thought you said the demo had 3 levels, whcih confused me.

EDIT: I fount the thread you meant, but the link is dead. Could you please please please send that JCS to me?
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Nov 19, 2004, 07:04 AM
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Erm, it would be nice to figure out the controls. *Tries the Animaniacs game
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Nov 19, 2004, 07:20 AM
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Quote:
Originally Posted by Derivative
*Tries the Animaniacs game
You forgot one star. Bleh.
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Nov 19, 2004, 07:51 AM
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^^^

Go give someone else advice, I don't need your crappy grammar advice.
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Nov 19, 2004, 10:44 AM
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I have the AGA demo from a Polish gaming magazine... I'll check later which CD that is.
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Nov 19, 2004, 11:22 AM
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Anyway, who programmed the Orange Games engine?
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Nov 19, 2004, 11:53 AM
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Quote:
Originally Posted by Derivative
Erm, it would be nice to figure out the controls. *Tries the Animaniacs game
Up, down, left, right, ctrl, space.

Slaz: Arjan, maybe???

Fl@sh: Sure. Where do you want it sent?
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Nov 19, 2004, 05:53 PM
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^^^

What err, I'm talking about the controls for battery check.
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Nov 19, 2004, 06:05 PM
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Battery Check
CTRL= Jump
Left Arrow key-Left
Right arrow key=right
up arrow key=looks up
down arrow key=duck and look down
Shift=run(methinks)
Space= use at machine things(Im gonna try to find a pic of one to show you) to activate them which helps you continue
Edit: Heres a mini-tutorial, explaining machines:

Last edited by n00b; Nov 19, 2004 at 06:32 PM.
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Nov 20, 2004, 02:48 AM
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Quote:
Originally Posted by Unknown Rabbit
Fl@sh: Sure. Where do you want it sent?
My e-mail, and thanks.
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Nov 20, 2004, 02:54 AM
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hmm.. Those Accelerator Belts might use AccBelt events from JCS.
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Nov 20, 2004, 07:59 AM
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But in JCS there are no triggers to trigger accbelts. Accbelts work on their own without having to trigger a machine. Battery Check has better than JJ2 on that area! How unfair!
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Nov 20, 2004, 10:17 AM
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Coolness, thanks a lot noob! Well I beat the first level now, kinda confused about the spark looking blue/red claw things, and also what do the power battery things that you can collect do? And I had no idea how to get to the top of the level like near the end.
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Nov 20, 2004, 10:34 AM
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The Acceraltor Belts use a Carrot Crate, activated by a Gun2Am+3 event.
I'm not sure how that works, because everything seems to be activated by the Gun2Am+3 event.
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Quote:
Originally Posted by Derivative
Coolness, thanks a lot noob! Well I beat the first level now, kinda confused about the spark looking blue/red claw things, and also what do the power battery things that you can collect do? And I had no idea how to get to the top of the level like near the end.
I have no idea what the Power Batteries do
But the claw sparks seem to be part of the tileset.

EDIT: Just to stop from a triple-post,
How does the boss in Battery Check work? as in when you're fighting him, what do you do? I think I could replicate it in the JCS v1.00 later

Last edited by n00b; Nov 20, 2004 at 10:54 AM.
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Nov 20, 2004, 12:32 PM
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The blue batteries are actually what you need to fight the boss. You'll have no use for them in the demo.
And everything is activated by the same machines, based on their MachineID. It's a lot more practical than having different events for "Trigger Zone" and "Trigger Rock", don't you think?
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Quote:
Originally Posted by Unknown Rabbit
It's a lot more practical than having different events for "Trigger Zone" and "Trigger Rock", don't you think?
Indeed
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