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Attn: Level designers

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Dec 25, 2006, 02:55 AM
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Attn: Level designers

Correct Warp

This is how do you place Jazz Start Warps in the level's upper left corner. You don't need to fill the highest row of the level with warps. Place this exactly in the upper left corner of the level and it will work flawlessly.

The tiles where the warps are must be unmasked and the tiles around it don't have to be masked.

Thanks for your attention.
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Dec 25, 2006, 04:22 AM
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There should be a general thread that has stuff like this
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Dec 25, 2006, 04:30 AM
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Instead of start positions, or what? :S
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Dec 25, 2006, 04:32 AM
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Well, say you have a CTF level. You can't put a Jazz Start there (because players will spawn there regardless of their team), so to make the level viewable in SP you use this.
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Dec 25, 2006, 05:06 AM
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Great thing you post this here, I know *kind of* where to put it, but I sometimes have to try more than once... So this is great, I suppose other people could post there tips here too..
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Dec 25, 2006, 05:42 AM
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Oh. But players shouldn't view it in SP ;(
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Dec 25, 2006, 05:45 AM
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Quote:
Originally Posted by grtolle
Oh. But players shouldn't view it in SP ;(
It doesn't really do any harm anyway. ;o
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Dec 25, 2006, 09:17 AM
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Quote:
Originally Posted by grtolle
But players shouldn't view it in SP ;(
Then don't place a Warp Target to that warp
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Dec 25, 2006, 11:48 AM
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Quote:
Originally Posted by grtolle
Oh. But players shouldn't view it in SP ;(
I never understood why people are so averse to that. "Oh noes! They can learn the layout on their own time!"
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Dec 25, 2006, 06:42 PM
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I agree with you n00b.
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Dec 25, 2006, 08:27 PM
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It's good practise to learn a lot more levels using SP anyways, so I honestly don't see why you're whining Gr.
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Dec 25, 2006, 08:34 PM
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Uhh, constantly playing MP intended levels in SP mode is NOT good practice, contrary to whatever you may think.


Honestly, if I wanted you to play my levels in SP I'd make SP levels...
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Dec 25, 2006, 09:03 PM
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I meant as in learning layouts and trying out strategies.
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Dec 25, 2006, 09:06 PM
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Quote:
Originally Posted by Innocent
I meant as in learning layouts and trying out strategies.

Oh, okay. In that case, I meant the same thing I said in my last post :))
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Dec 25, 2006, 10:01 PM
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Quote:
Uhh, constantly playing MP intended levels in SP mode is NOT good practice
I am thinking more as familerizing yourself with the level layout. There are a few levels if I knew where that D@$! carrot was, I would have lasted longer in matches.
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Dec 25, 2006, 10:50 PM
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So? Just host it online via Lan or Private Server. That way it would actually play in the way it was meant to and you'd be alone without anyone disturbing you. Layout or not, play it in the way its supposed to be played so stuff will actually work.
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Dec 26, 2006, 06:51 AM
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By stuff do you mean "Flags, Starting points, and correct hud" I'm pretty sure the vast majority of events work in SP.

I mean, I can understand if you want to have the level properly reviewed. But to go around saying "Thats not the way you're ever supposed to view it. Here's a method that gives the same end result just a few more steps to get there" to me is just being an (-). It's not like if you play it in SP the players know all of your deepest and darkest secrets.

I mean JJ2 was never meant to have fanmade patches such as 1.23+ and yet I have not seen one person complain about Gry's patch saying it "Wasn't the way JJ2 was meant to be. If it needed to be fixed, it would have been fixed in 1999." or someone against Controller 4 with the argument "If we were supposed to be able to change things like music, the next level, and gametype in game JJ2 would have those features built-in".

Last edited by n00b; Dec 26, 2006 at 07:04 AM.
Camou

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Dec 26, 2006, 06:59 AM
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I like playing it in SP. Just so I can go to Save and run with my JCS and quickly test unfinished levels for example.
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Dec 26, 2006, 11:25 AM
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Quote:
Originally Posted by n00b
By stuff do you mean "Flags, Starting points, and correct hud" I'm pretty sure the vast majority of events work in SP.

I mean, I can understand if you want to have the level properly reviewed. But to go around saying "Thats not the way you're ever supposed to view it. Here's a method that gives the same end result just a few more steps to get there" to me is just being an (-). It's not like if you play it in SP the players know all of your deepest and darkest secrets.

I mean JJ2 was never meant to have fanmade patches such as 1.23+ and yet I have not seen one person complain about Gry's patch saying it "Wasn't the way JJ2 was meant to be. If it needed to be fixed, it would have been fixed in 1999." or someone against Controller 4 with the argument "If we were supposed to be able to change things like music, the next level, and gametype in game JJ2 would have those features built-in".
You must be really lazy if you refuse to spend maybe 3 extra seconds running the levels in their correct way. Whatever, I still agree with what I said before.

Good luck playing things like Ground Force in SP, btw.
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