1.0
01 Aug 2013 11:22
int TileX = 0;
int TileY = 0;
void onMain() {
p.ammo[2] = 3;
p.ammo[3] = 3;
p.ammo[4] = 3;
p.ammo[5] = 3;
p.ammo[6] = 3;
if (p.currWeapon == 2) {
TileX--;
jjAlert("X: " + TileX + " Y: " + TileY);
p.currWeapon = 1;
}
if (p.currWeapon == 3) {
TileX++;
jjAlert("X: " + TileX + " Y: " + TileY);
p.currWeapon = 1;
}
if (p.currWeapon == 4) {
TileY--;
jjAlert("X: " + TileX + " Y: " + TileY);
p.currWeapon = 1;
}
if (p.currWeapon == 5) {
TileY++;
jjAlert("X: " + TileX + " Y: " + TileY);
p.currWeapon = 1;
}
if (p.currWeapon == 6) {
p.warpToTile(TileX, TileY, true);
jjAlert("Warped to X: " + TileX + " Y: " + TileY);
p.currWeapon = 1;
}
}
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